Showing posts with label Tournament. Show all posts
Showing posts with label Tournament. Show all posts

Monday, November 23, 2009

Worlds 2009. Results

Jund. jund? jund! 35 % of decks were jund decks. Unbelieavable card advantage made choise of many players from many countries. But there were also another type of decks. So what we have - metagame breakdown:

Archetype Count
Jund* 143
Boros Bushwhacker 62
Junk 38
Bant * 33
Eldrazi Green 31
Naya * 13
Dredge 11
4cControl * 11
Green-White Aggro 8
White-Blue-Red Control 8
Monored 6
White Weenie 6
Pyromancer Ascension 5
Vampires 4
Ranger Zoo 4
Esper Control 3
Grixis Control 3
White-Blue Aggro 3
Blue-White Control 3
Red-Green Valakut 3
Monowhite Control 3
White-Red Control 2
Turbo Fog 2
Owling Mine 1
RGB Accel 1
Time Sieve 1
Black-White-Red Aggro 1
Total 409

As expected jund, boros and eldrazi green were the most popular decks at Worlds 2009.
Top 8 constist of 3 junds, 2 naya decks, bant, boros and monowhite tokens. Top 8 decks you can find at Wizards of the Coast offical coverage page.
Top 8 player's profiles - http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/worlds09/top8playerprofiles.

Top standard decks: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/worlds09/topstandarddecks. Here you can find Vampires 6-0. Many Jund variants, some rogue decks from great players - Joel Calafell with UW "Fog" deck and Conly Woods with 8 ultimatum GBR deck.

And, of course, Congratulation to André Coimbra, who beat Jund in Finals with NayaAntiJund. Congratulations!
You can download quarterfinals, team finals and world final video! Semifinals will be soon.

Top Extended decks - http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/worlds09/topextended.

Enjoy! And play magic ;)

Thursday, December 4, 2008

Magic The Gathering Worlds 2008

The 2008 Magic: The Gathering World Championships is the culmination of the Magic year. Players from more than 50 countries will come together in Memphis, Tennessee for the pinnacle of international Magic competition. National Champions, Pro Tour winners, the highest-ranked DCI players, and more will square off to earn the coveted title of "World Champion."

Worlds also features the best public events of the season, topped by a series of gold-themed tournaments culminating in a top prize of $10,000 in 14k gold. There's also a slew of attractions inside the hall such as A Planeswalker's Journey through Worlds, artist signings, fan activities, game shows, trading, and much more for every type of Magic player.

The 2008 World Championships will be held December 11-14 at the Memphis Cook Convention Center.

Tournament Information

The 2008 World Championships is a four-day event featuring Standard, Shards of Alara Booster Draft, Extended, and National Team Three-Person Team Constructed.

The Player Party and Registration will take place at Graceland on Wednesday, December 10 (6 p.m. - 10 p.m.). For more information, click here.

  • Format and Schedule
  • Prize Payout
  • Invitation List
  • Graceland Player Party and Registration Information

  • Tournament Location

    Memphis Cook Convention Center
    255 North Main
    Memphis, TN 38103

    Hall Hours

    Thursday, December 11: 8:30 a.m. - 3:00 a.m
    Friday, December 12: 8:30 a.m. - 3:00 a.m
    Saturday, December 13: 8:30 a.m. - 3:00 a.m
    Sunday, December 14: 8:30 a.m. - 3:00 a.m

    Hotel Information

  • Memphis Marriott Downtown Hotel (connected to the Convention Center): 901-527-7300
  • Wyndham Garden Hotel (two blocks away): 300 N. Second Street, 901-525-1800 230
  • SpringHill Suites (three blocks away): 21 N. Main Street, 901-522-2100 102 Sleep Inn
  • Court Square (three blocks away): 40 N. Front Street, 901-522-9700 124
  • Comfort Inn Downtown (three blocks away): 100 N. Front Street, 901-526-0583

  • More hotel information is available on the Memphis Cook Convention Center website.

    Transportation

    Wizards of the Coast has made arrangements with a shuttle service to facilitate transportation between Memphis International Airport and the downtown area. Calling to book pick-up 24 hours in advance is advised for departure. All anyone has to do is let the driver know you are with the "Wizards of the Coast" group.

    Round trip = $20

    link: http://www.wizards.com/Magic/TCG/Events.aspx?x=events/magic/worlds

    Saturday, October 4, 2008

    California Regionals Standard Report

    by TheInferno

    This year regionals was held at a venue called Great Escape Games. My girlfriend and I arrive at the scene with neither of us having slept in the last thirty hours. ( No we aren't tweakers we just had a lot to do the night before.) My girl and I immediately get in an argument when we find that mapquest skipped a step when explaining where this place was. Great Escape is conveniently located BEHIND an Old Navy store. When I say behind, I literally mean we pulled into the shopping center drove around all of the stores a few times and then drove into the back of the shopping center where old navy's loading dock was before spotting it. I'm guessing it's called great escape because if your are running from a store that you have stolen something from, this is where you go.
    Anyways...

    I meet up with all of the other Reno players in the parking lot (Shyft, Jon Stocks, Nick, Brad, and St). I was hoping that one of them would have Mutavaults handy but it's then that a playset of Mutavaults is more expensive than a barrel of oil. The only man with mutavaults in the whole tournament let me borrow them for $40 and $100 in collateral!!!! I have to agree to this seeing as how my deck is garbage without them. I register this deck with one minute to spare and zero hours of testing under my belt...




















    UW Merfolk
    Main Deck Sideboard
    4 Lord of Atlantis
    4 Merrow Rejeerey
    4 Cursecatcher
    2 Tideshaper Mystic
    4 Silvergill Adept
    4 Sower of Temptation
    2 Sygg River Guide
    4 Stonybrook Banneret
    4 Mana Tithe
    4 Sages Dousing
    2 Cryptic Command
    2 Mystic Gate
    4 Wanderwine Hub
    4 Adarkar Wastes
    4 Mutavault
    7 Snow-Covered Island
    1 Snow-Covered Plains
    1 Venser, Shaper Savant
    4 Burrenton Forge-Tender
    3 Flashfreeze
    4 Sunlance
    3 Stone Cloaker



    Round 1: Josh ( Faeries) Josh is on the play game 1
    Game 1: Josh leads out with turn two Bitterblossom which I'm not very afraid of with two Lord of Atlantis in my hand staring back at me. I play turn one Cursecatcher, turn two lord, and turn three Rejerrey. On my fourth upkeep he attempted to Mistbind Clique which was immediately met by a Mana Tithe.
    "MANA TITHE," he yelped, "What kind of garbage are you playing?" Turn 4 Rejerrey, Lord, Lord was enough to take game one.
    1-0
    Game 2: On the draw I choose to play turn one untapped revealing Cursecatcher and pass. At this point Josh either didn't care or completely forgot about my Mana Tithe that won the last game, but he played Bitterblossom straight through my untapped white producing land. Of course I was bluffing....how obvious could it be? Anyhow, his blossom produced enough faeries for him to beat me down to twelve with and then came back to back scion of Oona's to put me away while stuck on three land.
    1-1
    Game3: NUTS!! First turn Cursecatcher. Second turn Cursecather, Mana Tithe his Bitterblossom. Third Turn Merrow Rejeerey. Fourth turn Lord, Lord, Mana Tithe his Cryptic Command on my fifth turn for the win! He was a little bit more than angry.
    1-0
    Games: 2-1

    Round 2: Another Josh ( More Faeries) I am on the play game 1
    This match was really boring.... Game 1: Josh mulls to five while I'm looking down at Island, Island, Mutavault, Lord, Rej, Catcher, Dousing.
    He only played two land this game. My notes for this game were: He M to 5. Oppo= No second land until turn he loses.
    1-0
    Game 2: This game was as exciting as the first. I played Curse catcher followed by Banneret. After that I doused his next three spells and then Cryptic commanded his first Bitterblossom of the match and beat him down with my two 1/1s and two Vaults.
    2-0
    Games: 3-1

    Round 3: Jeremy (5c Combo simalar to 420.5n) Jeremy is on the play game 1
    Game 1: All I can say about this game is with me at nine and him having six permanents on the board, Jeremy sacrificed his Horizon Canopy to draw a card and then proceeded to Firespout to kill my whole team and put counters on his Kitchen Finks and Murderous Redcap, and then sacrificed his whole board to put Greater Gargadon in play since I only had a plains open thinking this was the play that would end the game and then…MANA TITHE!!! He effectively Obliterated his half of the board! I drew Silvergill, which drew me a Mutavault, which both attacked four times to win me the game. Try to tell me that this isn't the best punt in magic history!
    1-0
    Game 2: Jerry drew multiple firespouts to ruin my aggro draw with no counters. He won the game with three kitchen finks and a Horde of Notions.
    1-1
    Game 3: I lead out with two Burrenton Forge-Tender and a Silvergill Adept with a Mana Tithe for his Kitchen Finks. From here on out I had a counter for every spell he attempted to play for the rest of the game. Thank God for punt of the century!!!
    Matches: 3-0
    Games: 6-2

    Round 4: Miles ( Mono Red Burn) Miles is on the play
    Game 1: Due to my lack of any sort of testing I had no clue this deck even existed. His draw was great game one but mine was about par with it. The game came down to him drawing only to a burn spell that did three or more damage and he ripped Rift Bolt for the win.
    0-1

    Games 2 and 3 my notes were almost identical. Turn one Forge-tender. Turn two Silvergill. Turn three Forge-tender, Flashfreeze his creature and proceed to smash with tender and two Mutavaults for the rest of the game. I find that this match is very easy to deal with if you draw multiple Forge-Tender and Flashfreeze.
    Matches: 4-0
    Games: 8-3
    Round 5: Yong (LARK!!!!!!!1 YAY) I am on the play
    Game 1: I didn't know much about the format but I know this matchup was great for me. At this point my lack of rest started to catching up to me. This game I had Sygg River Guide on the board the whole game with him controlling an Island, but I never attacked. Whenever I get close to top 8 I get pretty nervous and when it is mixed with sleep deprivation I am terrible. He plays land-go forever until I get ready to start attacking for the win. He Cryptic Commands three turns in a row tapping down my team; he didn't realize these attacks would have only taken him down to one, so I saved my own Cryptic Command for Wrath of God. He attempted to Wrath, I countered and drew a Rejeerey for the win.
    1-0

    Game 2: Yong goes into the tank for roughly five minutes while thinking about whether or not to keep his seven card hand and eventually decides to keep it. I play turn one Cursecatcher, turn two Mutavault and Silvergill Adept, and he scoops on his fourth turn becuase of a lack of land and my ability to draw great hands in this situation.
    Matches: 5-0
    Games: 10-3
    Round 6: Jon Stocks (Mono Red Burn) Jon is from Reno and a good friend of mine so we draw with both of us only needing 1 more win to top 8!!!

    Round 7: Jacob Mills ( Homebrewed U/G) I am on the play... I think
    I am basically asleep for this whole match. I didn't keep very good notes, and I punted three times in game two. Game three I won on turn five of time and burst into celebration. I'm sorry Jacob, I wish I remembered this match. TIME FOR TOP 8!!!!!
    I intentionally draw round 8.
    During round 8 I met up with the other three players that intentionally drew... We smoked and talked about our decks. Two of them were playing faeries and the other was playing merfolk. Suddenly I'm feeling very comfortable with my odds of going to nationals. I re-entered the room just in time to see another faeries deck take out G/R mana ramp and Jacob beat his opponent. So far I'm pretty sure I have a bye against most of T8.

    Top 8: Mark (Faeries) Mark Is on the play
    Game 1: My deck shines in this game. Turn one Cursecatcher. Turn two Jeremy resolves a Bitterblossom. Turn two I play Silvergill Adept. Turn three I play Lord of Atlantis, which Mark immediately attempts to smother. I sacrifice Cursecatcher he pays 1 of course, and I Mana Tithe. Turn four Mark attempts to Mistbind Clique which is met by another Mana Tithe. I draw Mutavault and the game is history from there.
    1-0
    Game 2: My opening hand is Mutavault, Adarkar Wastes, Lord of Atlantis, Lord of Atlantis, Cursecatcher, Cursecatcher, Sages Dousing. Eventually I decided to keep since I was on the draw and this hand had some serious potential. I didn't draw a second blue producing land as Mark's deck delivered and average hand and an average outcome against a land screwed deck. After some joking around and quoting The Office Mark and I get back to it.
    Game 3: (What a way to end it) After much contemplation Mark and I both decide to keep our hands.Mark suspends Ancestral Visions. I play Stonybrook Banneret. Turn two Mark Played Bitterblossom. Turn three I played Sygg. Sadly enough he was the best creature in my hand, but I did have three Sages dousing. Mark keeps the aggression on with Bitterblossom but doesn't play anything else. On my fourth turn I draw Silvergill Adept which Mark attempts to Spellshutter Sprite which is met by one of my three Sages Dousings. I draw Lord of Atlantis and Island and pass. On his fourth turn Mark finally plays an Island so I can get in there with my Banneret and Sygg, now that they can't block Mark attacks with his two bitterblossom tokens, putting me at 18. On my turn I draw Lord of Atlantis and go into the tank. Do I play a lord and attack putting him at seven and just cast one dousing on the visions which is coming out of suspend next turn? Do I play both lords since he only has two cards in hand and hope that neither of them is a counter or terror or cryptic command? I decide to attack for three putting him at thirteen. At the end of the turn Mark plays Scion of Oona. This makes things really interesting. Do I douse this or do I double douse the visions and go to nine. I decided to race. But wait! Mark lets the first Sages Dousing Resolve and doesn't pay. I draw Island from Sages Dousing. He attacks for six which puts me at twelve and attempts to play Vendilion Clique I have to counter this because it represents unblockable lethal damage. I draw Adarkar Wastes off of Sages dousing. Mark Terrors my Sygg while I am tapped out. Mark now has zero cards in had with two open land. My draw is another Adarkar Wastes of course. I play Lord, Lord attack with the team which puts Mark at seven and a certain end to his regionals. Mark draws and all of his buddies gasp as he flips over another Scion of Oona. I show him my two land hand and give him a well deserved hand shaking. What a match. Mark is a great kid and an even better opponent. I wish you the best of luck at nationals.
    On no sleep, no testing and no Mutavaults when I walked into the room, I top 8ed at regionals. It was an uphill battle, but it was a lot of fun.
    On no sleep, no testing I lost to a top deck.

    Saturday, February 16, 2008

    Extended Tournament 16 February Top 8 Decks

    DeathCloud 
    //Lands
    3 Overgrown Tomb
    4 Bloodstained Mire
    3 Wooded Foothills
    1 Polluted Delta
    2 Tainted Wood
    3 Golgari Rot Farm
    3 Snow-Covered Forest
    4 Snow-Covered Swamp

    //Creatures
    4 Ravenous Baloth
    4 Sakura-Tribe Elder
    4 Tarmogoyf

    //Spells
    4 Garruk Wildspeaker
    2 Liliana Vess
    4 Thoughtseize
    3 Smother
    3 Pernicious Deed
    4 Sensei's Divining Top
    3 Death Cloud
    2 Damnation

    //Sideboard
    1 Smother
    1 Damnation
    4 Leyline of the Void
    3 Extirpate
    2 Darkheart Sliver
    3 Duress
    1 Boseiju, Who Shelters All


    Hearbeat Combo
    //Lands
    8 Forest
    6 Island
    4 Snow-Covered Forest
    4 Snow-Covered Island

    //Creatures
    4 Sakura-Tribe Elder

    //Spells
    1 Brain Freeze
    4 Cunning Wish
    2 Deep Analysis
    3 Early Harvest
    2 Fact or Fiction
    4 Gifts Ungiven
    4 Heartbeat of Spring
    3 Mind's Desire
    3 Moment's Peace
    1 Nostalgic Dreams
    1 Recollect
    3 Remand
    1 Revive
    2 Search for Tomorrow

    //Sideboard
    2 Brain Freeze
    1 Chain of Vapor
    1 Early Harvest
    1 Echoing Truth
    2 Engineered Explosives
    1 Fact or Fiction
    2 Gigadrowse
    1 Hunting Pack
    1 Krosan Grip
    1 Moment's Peace
    1 Pact of Negation
    1 Stifle


    DeathCloud
    //Lands
    1 [GP] Godless Shrine
    2 [RAV] Overgrown Tomb
    2 [ON] Bloodstained Mire
    2 [ON] Windswept Heath
    2 [AP] Llanowar Wastes
    4 [7E] Swamp (1)
    1 [PLC] Urborg, Tomb of Yawgmoth
    6 [10E] Forest (3)
    2 [FUT] Horizon Canopy
    2 [10E] Treetop Village

    // Creatures
    2 [LRW] Liliana Vess
    3 [FD] Eternal Witness
    4 [ON] Ravenous Baloth
    4 [LRW] Garruk Wildspeaker
    4 [CHK] Sakura-Tribe Elder

    // Spells
    3 [PLC] Harmonize
    2 [PLC] Damnation
    2 [MR] Chrome Mox
    3 [ON] Smother
    2 [AP] Pernicious Deed
    3 [DS] Death Cloud
    4 [7E] Duress

    // Sideboard
    SB: 1 [PLC] Damnation
    SB: 1 [AP] Pernicious Deed
    SB: 4 [GP] Leyline of the Void
    SB: 3 [SOK] Pithing Needle
    SB: 3 [TSP] Krosan Grip
    SB: 3 [PLC] Extirpate


    Doran Rock
    // Lands
    2 [ON] Bloodstained Mire
    2 [GP] Godless Shrine
    2 [MOR] Murmuring Bosk
    2 [RAV] Overgrown Tomb
    1 [CHK] Shizo, Death's Storehouse
    3 [10E] Treetop Village
    4 [ON] Windswept Heath
    1 [ON] Wooded Foothills
    3 [UNH] Forest
    1 [UNH] Swamp
    1 [UNH] Plains

    // Creatures
    4 [10E] Birds of Paradise
    4 [RAV] Dark Confidant
    3 [LRW] Doran, the Siege Tower
    4 [RAV] Loxodon Hierarch
    4 [FUT] Tarmogoyf

    // Spells
    4 [JU] Cabal Therapy
    3 [7E] Duress
    3 [RAV] Putrefy
    2 [ON] Smother
    3 [BOK] Umezawa's Jitte
    4 [AP] Vindicate

    // Sideboard
    SB: 2 [TSP] Krosan Grip
    SB: 2 [MOR] Offalsnout
    SB: 3 [AP] Pernicious Deed
    SB: 4 [GP] Leyline of the Void
    SB: 2 [DIS] Indrik Stomphowler
    SB: 2 [LRW] Gaddock Teeg


    UB Moonlace Aggro Rock Midrange Combo
    // Lands
    4 [UL] Faerie Conclave
    4 [ON] Flooded Strand
    4 [ON] Polluted Delta
    4 [LRW] Secluded Glen
    3 [RAV] Watery Grave
    1 [DIS] Hallowed Fountain
    2 [TSB] Pendelhaven
    2 [UNH] Island

    // Creatures
    4 [LRW] Scion of Oona
    4 [LRW] Spellstutter Sprite
    4 [LRW] Oona's Prowler
    4 [LRW] Nightshade Stinger
    4 [MM] Cloud Sprite
    3 [LRW] Mistbind Clique

    // Spells
    3 [MOR] Bitterblossom
    4 [MM] Counterspell
    4 [SC] Stifle
    2 [BOK] Umezawa's Jitte

    // Sideboard
    SB: 1 [BOK] Umezawa's Jitte
    SB: 4 [BOK] Threads of Disloyalty
    SB: 3 [OD] Sphere of Law
    SB: 4 [UL] Engineered Plague
    SB: 3 [TSP] Moonlace


    Next Level Blue:
    // Lands
    1 [TSP] Academy Ruins
    4 [ON] Flooded Strand
    4 [ON] Polluted Delta
    1 [GP] Steam Vents
    2 [DIS] Breeding Pool
    1 [RAV] Watery Grave
    1 [MR] Tree of Tales
    6 [PT] Island (4)
    1 [DIS] Hallowed Fountain
    1 [SOK] Miren, the Moaning Well

    // Creatures
    4 [FUT] Tarmogoyf
    3 [FD] Trinket Mage

    // Spells
    4 [7E] Counterspell
    4 [CS] Counterbalance
    4 [CHK] Sensei's Divining Top
    2 [MR] Thirst for Knowledge
    1 [CH] Tormod's Crypt
    1 [FD] Engineered Explosives
    3 [MR] Chrome Mox
    3 [FD] Vedalken Shackles
    3 [JU] Living Wish
    3 [BOK] Threads of Disloyalty
    3 [7E] Force Spike

    // Sideboard
    SB: 1 [TSP] Academy Ruins
    SB: 2 [CH] Tormod's Crypt
    SB: 1 [10E] Pithing Needle
    SB: 1 [CHK] Meloku the Clouded Mirror
    SB: 3 [LRW] Sower of Temptation
    SB: 1 [DIS] Indrik Stomphowler
    SB: 1 [SOK] Kataki, War's Wage
    SB: 1 [LRW] Gaddock Teeg
    SB: 1 [FUT] Yixlid Jailer
    SB: 3 [TSP] Ancient Grudge


    Mono Red Burn
    // Lands
    4 [OD] Barbarian Ring
    4 [DS] Blinkmoth Nexus
    4 [MR] Great Furnace
    6 [LRW] Mountain (2)
    2 [MOR] Mutavault
    1 [DS] Darksteel Citadel

    // Creatures
    4 [PLC] Keldon Marauders
    4 [10E] Mogg Fanatic
    2 [ON] Blistering Firecat

    // Spells
    4 [MOR] Shard Volley
    4 [10E] Incinerate
    4 [TSP] Rift Bolt
    3 [TSB] Browbeat
    3 [JU] Lava Dart
    4 [CHK] Lava Spike
    4 [MR] Shrapnel Blast
    3 [BOK] Flames of the Blood Hand

    // Sideboard
    SB: 4 [SC] Sulfuric Vortex
    SB: 3 [JU] Flaring Pain
    SB: 4 [TSB] Tormod's Crypt
    SB: 4 [GP] Shattering Spree


    Ideal:

    // Lands
    1 [LRW] Plains (4)
    1 [8E] City of Brass
    1 [TSB] Gemstone Mine
    1 [DIS] Hallowed Fountain
    1 [RAV] Sacred Foundry
    2 [CHK] Boseiju, Who Shelters All
    2 [ON] Windswept Heath
    2 [ON] Flooded Strand
    4 [IN] Ancient Spring
    4 [IN] Tinder Farm
    4 [IN] Sulfur Vent

    // Spells
    1 [CHK] Honden of Seeing Winds
    1 [AP] Pernicious Deed
    2 [JU] Solitary Confinement
    2 [PS] Orim's Chant
    2 [DIS] Dovescape
    3 [SOK] Enduring Ideal
    3 [9E] Form of the Dragon
    3 [MR] Seething Song
    4 [TSP] Lotus Bloom
    4 [AP] Fire/Ice
    4 [JU] Burning Wish
    4 [FD] Pentad Prism
    4 [CHK] Sensei's Divining Top

    // Sideboard
    SB: 1 [SOK] Enduring Ideal
    SB: 4 [8E] Boil
    SB: 1 [10E] Pyroclasm
    SB: 1 [LRW] Thoughtseize
    SB: 4 [TSB] Tormod's Crypt
    SB: 4 [GP] Leyline of the Void

    Tuesday, December 25, 2007

    Top 8 at GP Stuttgart. Lorwyn Limited.

    GP Stuttgart is over, and we have a new leader for the Player of the Year race: Shuhei Nakamura, Japanese level five pro, is the winner of the first big batch of points this year. His unorthodox draft strategy took him to a win, with a deck that met very mixed reactions among the spectators. However, it’s hard to argue with success. His runner-up, Robert van Medevoort, failed to produce his Profane Command in the finals, but he had a pretty good deck (which you can of course find here in the coverage).

    The host country Germany brought about half of all competitors to the trade fair in Sindelfingen, and two of them made Top 8. Marc Vogt had a remarkable run with a clean 12-0 and just one bye, and Raul Porojan made his second GP Top 8 after GP Strasbourg. We saw a number of old favorites, as well as some rising stars here in Strasbourg. Marijn Lybaert was among them, missing Top 8 by a hair. The Belgian kid was trumped only by his National champion Fried Meulders, who notched a Top 8 appearance on his virtual achievemets badge.


    GP Stuttgart was the biggest individual Grand Prix this year, and just as big as GP Amsterdam. Lorwyn Limited is over as a format, because the next event in the Magic year will be the Morningtide prereleases. Stay tuned to magicthegathering.com, where we will pick up with the Player of the Year race after that, and see if Shuhei Nakamura defends his early lead across the many formats of Pro Tours and Grand Prix in 2008!
    //---------------------------------------------------------------//

    Name: Joel Calafell
    Age: 19
    Residence: Barcelona, Spain
    Occupation: Student

    Number of GP Top 8s: 1

    Number of PTs played: 4

    Biggest Magic success: Top 16 at GP Bilbao 2005, co-designer of the deck "Cepmacio Breakfast" (not sure if this is a success)

    Tournament result: 13-2

    How did you prepare for the tournament? Made two drafts on MTGO the day before leaving

    Joel Calafell
    Main Deck
    40 cards
    4 Island
    3 Mountain
    7 Plains
    1 Shimmering Grotto
    1 Vivid Crag
    1 Vivid Creek
    17 lands
    1 Avian Changeling
    1 Flamekin Harbinger
    1 Flamekin Spitfire
    1 Galepowder Mage
    1 Goldmeadow Harrier
    1 Hillcomber Giant
    1 Kithkin Greatheart
    1 Kithkin Harbinger
    1 Kithkin Healer
    1 Mulldrifter
    2 Oaken Brawler
    2 Pestermite
    1 Plover Knights
    1 Purity
    16 creatures
    2 Glimmerdust Nap
    1 Lash Out
    1 Neck Snap
    1 Wanderer's Twig
    1 Whirlpool Whelm
    1 Wings of Velis Vel
    7 other spells
    //---------------------------------------------------------------//

    Name: Patrizio Golia
    Age: 17
    Residence: Forlí, Italy
    Occupation: Student

    Number of GP Top 8s: 0

    Number of PTs played: 0

    Biggest Magic success: Day 2 at GP Firenze, Italian "Under 15" National Champion 2005, 5 PTQ Top 8, 20th at Italian Nationals 2006.

    Tournament result: 13-2, with two byes, and an 11-0 after his 2-2 start.

    How did you prepare for the tournament? Magic Online


    Patrizio Golia
    Main Deck
    40 cards
    10 Island
    7 Plains
    17 lands
    1 Avian Changeling
    1 Deeptread Merrow
    1 Fallowsage
    1 Inkfathom Divers
    1 Judge of Currents
    1 Kinsbaile Balloonist
    1 Merrow Harbinger
    1 Sentinels of Glen Elendra
    1 Silvergill Adept
    1 Silvergill Douser
    1 Stonybrook Angler
    1 Sygg, River Guide
    2 Tideshaper Mystic
    1 Veteran of the Depths
    1 Wispmare
    16 creatures
    1 Aquitect's Will
    1 Crib Swap
    1 Neck Snap
    2 Ponder
    1 Summon the School
    1 Triclopean Sight
    7 other spells
    //---------------------------------------------------------------//


    Name: Shuuhei Nakamura
    Age: 26
    Residence: Edge of Osaka, Japan
    Occupation: Pro traveler

    Number of GP Top 8s: 11?

    Number of PTs played: 20+?

    Biggest Magic success: I got 3rd in Limit's qualifier tournament (the 1st and 2nd get invited to the Limit's tournament). [It's the biggest invitation only event in Japan.]

    Tournament result: Day one: 7-1-1, Day two: 3-0, 2-1

    How did you prepare for the tournament? I was playing all GPs using Lorwyn. I like blue!

    Shuuhei Nakamura
    Main Deck
    40 cards
    6 Forest
    1 Gilt-Leaf Palace
    8 Island
    1 Shimmering Grotto
    1 Swamp
    17 lands
    1 Amoeboid Changeling
    1 Black Poplar Shaman
    1 Changeling Titan
    1 Cloudcrown Oak
    1 Deeptread Merrow
    1 Fallowsage
    1 Inkfathom Divers
    1 Merrow Harbinger
    1 Merrow Reejerey
    1 Pestermite
    1 Sentinels of Glen Elendra
    1 Silvergill Douser
    1 Sower of Temptation
    1 Stonybrook Angler
    1 Thorntooth Witch
    15 creatures
    1 Broken Ambitions
    1 Eyeblight's Ending
    1 Fertile Ground
    1 Fistful of Force
    1 Gilt-Leaf Ambush
    1 Oblivion Ring
    1 Runed Stalactite
    1 Springleaf Drum
    8 other spells
    //---------------------------------------------------------------//

    Name: Marc Vogt
    Age: 20
    Residence: Freising, Germany
    Occupation: Student

    Number of GP Top 8s: 1

    Number of PTs played: 0

    Biggest Magic success: Second at a Prerelease event with more than 100 people

    Tournament result: 12-1-2; 3-0 in the first draft with a Goblins/Faeries deck, 0-1-2 in the second draft with W/U Changeling

    How did you prepare for the tournament? Playing a lot of Etherlords II!

    Marc Vogt
    Main Deck
    40 cards
    7 Mountain
    10 Swamp
    17 lands
    1 Boggart Harbinger
    1 Boggart Loggers
    1 Dreamspoiler Witches
    1 Ghostly Changeling
    2 Hornet Harasser
    1 Inner-Flame Acolyte
    1 Inner-Flame Igniter
    1 Mudbutton Torchrunner
    1 Shriekmaw
    1 Soulbright Flamekin
    4 Squeaking Pie Sneak
    1 Tar Pitcher
    1 Thundercloud Shaman
    17 creatures
    1 Boggart Birth Rite
    2 Eyeblight's Ending
    1 Nameless Inversion
    1 Peppersmoke
    1 Tarfire
    6 other spells
    //---------------------------------------------------------------//

    Name: Raul Porojan
    Age: 19
    Residence: Freiburg, Germany
    Occupation: Student, Basketball coach

    Number of GP Top 8s: 2

    Number of PTs played: 1

    Biggest Magic success: 9th Edition prerelease Top 9 (and of course the Top 2 finish at GP Strasbourg)

    Tournament result: 12-1-2; in draft, I played Merfolk because you cannot go worse than 2-1 with them, and red Elementals/Giants because you either go 3-0 or 0-3.

    How did you prepare for the tournament? MTGO

    Raul Porojan
    Main Deck

    40 cards
    8 Forest
    1 Plains
    5 Swamp
    1 Vivid Grove
    1 Vivid Meadow
    16 lands
    1 Battlewand Oak
    1 Briarhorn
    1 Changeling Hero
    1 Doran, the Siege Tower
    1 Elvish Harbinger
    1 Leaf Gilder
    1 Lys Alana Huntmaster
    1 Nath of the Gilt-Leaf
    1 Nath's Elite
    1 Oakgnarl Warrior
    1 Thorntooth Witch
    1 Warren Pilferers
    2 Woodland Changeling
    14 creatures
    2 Fertile Ground
    1 Garruk Wildspeaker
    2 Gilt-Leaf Ambush
    1 Lignify
    1 Nameless Inversion
    1 Neck Snap
    1 Oblivion Ring
    1 Profane Command
    10 other spells
    //---------------------------------------------------------------//


    Name: Robert van Meedevort
    Age: 21
    Residence: The Netherlands
    Occupation: Student

    Number of GP Top 8s: first one

    Number of PTs played: 10

    Biggest Magic success: Team Worlds Championship 2006

    Tournament result: 12-1-2

    How did you prepare for the tournament? I did a lot of drafts to prepare for Worlds.

    Robert van Medevoort
    Main Deck

    40 cards
    6 Island
    3 Plains
    1 Shimmering Grotto
    7 Swamp
    1 Vivid Marsh
    1 Vivid Meadow
    19 lands
    1 Amoeboid Changeling
    1 Brion Stoutarm
    1 Cloudgoat Ranger
    1 Dreamspoiler Witches
    1 Fallowsage
    1 Ghostly Changeling
    2 Judge of Currents
    1 Mournwhelk
    1 Oona's Prowler
    1 Pestermite
    1 Shapesharer
    1 Sygg, River Guide
    1 Thieving Sprite
    1 Tideshaper Mystic
    15 creatures
    1 Footbottom Feast
    1 Peppersmoke
    1 Ponder
    1 Profane Command
    1 Wanderer's Twig
    1 Weed Strangle
    6 other spells
    //---------------------------------------------------------------//


    Name: Jonathan Bergström
    Age: 25
    Residence: Mullsjö, Sweden
    Occupation: Poet in a truck driver's body

    Number of GP Top 8s: First!

    Number of PTs played: 4

    Biggest Magic success: Lots of Nationals Top 8

    Tournament result: Sealed 8-1, Draft 4-0-2

    How did you prepare for the tournament? Did a FNM draft. I always build Treefolk Sealed decks, because I love them.


    Jonathan Bergström
    Main Deck
    40 cards
    8 Mountain
    9 Plains
    17 lands
    1 Avian Changeling
    2 Axegrinder Giant
    1 Fire-Belly Changeling
    2 Goldmeadow Harrier
    1 Hillcomber Giant
    1 Inner-Flame Igniter
    2 Kinsbaile Skirmisher
    1 Kithkin Greatheart
    1 Knight of Meadowgrain
    2 Mudbutton Torchrunner
    1 Plover Knights
    1 Stinkdrinker Daredevil
    1 Thundercloud Shaman
    17 creatures
    1 Consuming Bonfire
    1 Lash Out
    2 Moonglove Extract
    1 Oblivion Ring
    1 Tarfire
    6 other spells
    //---------------------------------------------------------------//

    Name: Fried Meulders
    Age: 22
    Residence: Rillaar, Belgium
    Occupation: Student

    Number of GP Top 8s: 1

    Number of PTs played: 12-ish

    Biggest Magic success: Belgian Champ 2007, 20th at PT Geneva 2007, Level 3 last season (unfortunately, that doesn't mean anything anymore)

    Tournament result: Sealed 7-2, Draft 6-0. I just went with the flow, and played R/U Elementals in the first draft and R/G Giants in the second draft.

    How did you prepare for the tournament? MTGO.

    Fried Meulders
    Main Deck
    40 cards
    10 Island
    7 Swamp
    17 lands
    1 Aethersnipe
    1 Amoeboid Changeling
    1 Dreamspoiler Witches
    1 Paperfin Rascal
    1 Pestermite
    2 Ringskipper
    2 Sentinels of Glen Elendra
    1 Silvergill Douser
    2 Skeletal Changeling
    3 Spellstutter Sprite
    15 creatures
    1 Broken Ambitions
    1 Faerie Trickery
    1 Familiar's Ruse
    1 Final Revels
    1 Glimmerdust Nap
    1 Moonglove Extract
    1 Peppersmoke
    1 Whirlpool Whelm
    8 other spells

    Saturday, December 15, 2007

    A PTQ with Chad

    As the Lorwyn Sealed PTQ comes to a close, I must say, I'm disappointed. Not with the format, but with myself. I was hoping to follow up my States win with a bang, traveling to a total of four PTQs and one GP with the hopes of qualifying for my first Pro Tour. After hitting up Grand Prix Daytona and PTQs in Madison, Daytona Beach, Indianapolis, and Chicago, a record of 17-12-1 is all I have to show for the season.

    Whether or not I like to admit it, I'm a Constructed player. For every sanctioned Limited event I've played in, I have played in three Constructed events. I played Magic for about three years before I even tried Sealed for the first time, four before my first Draft.

    I still have so much to learn!

    I loved Lorwyn Limited, but my overall record was not much better than a coin flip. Out of five tournaments, I think I had two awful pools, one decent pool, and two good pools. Correspondingly, I went a combined 4-5 on my awful pools, 3-2 with my mediocre pool, and 10-5-1 with my good pools. I felt like I legitimately had a shot at qualifying with both pools, and I have nothing to blame but my deck construction skills and my poor combat skills. However, I simply can't help but feel that way too much of Sealed, particularly Lorwyn Sealed, is luck. Card values fluctuate so much in a tribal-based format. Judge of Currents, Elvish Promenade, or Blind-Spot Giant all go from unplayable chaff to auto-includes, depending on the random breakdown of playable creatures you have. This, however, is the precise reason why I like Draft in this format so much, because you have some level of control over the number of great Elves or whatever in your pool. This in turn favors prepared drafters who can reliably expect something like Elvish Promenade to table. However, as far as Sealed goes, I've seen players with pools where Smokebraider casts every creature in the deck, or a pool with Summon the School, Drowner of Secrets, and three Judge of Currents. If the uncommons were missing, then the only non-Judge Merfolk the deck would have would be a Paperfin Rascal and a Merrow Harbinger. If that were the case, the pool would not only be down two uncommons, but down three playable commons.

    Other players I've talked to maintain more optimism about the format. Bill Stark is convinced that the better you are at Constructed deck construction, the better you are at Sealed; but more crucially, the key skills for Constructed are developed during Sealed Deck season. Chad Casarotto, the second best performing player in our group this season this side of David Gleicher, finished tenth at the Chicago PTQ. His optimism is much more interesting than my general bafflement at the Sealed season. Since no one likes to read a bad beat story, my final article before we dive head-first into Extended season will be guest author'd by Chad Casarotto. Enjoy!

    The morning of the 1st, Matthias, Peter, Mike and I all get in Mike's car and drive from Hyde Park to Pastimes. Little traffic and a new route allow us to get there around 9:15 with plenty of time to kill before the start of the tournament. We go and sit with David Gleicher and the rest of the crew from the north side Evil Squirrel Comics. There, David is looking over a “sealed pool” he made out of 5 boosters. After building a deck, what to do with it? Play it against Mike's new extended Affinity build of course! Well, a straight up match wouldn't be fair, so we discuss alternatives. The first match was played Invitational-style with David on the play with 8 cards and 25 life and Mike with 6 cards and 15 life. That difference wasn't nearly enough, so the next game was played with both players at 7/20 but David got to play two turns for every one turn Mike got with Affinity. To some people's surprise, the sealed deck won both games played (one with Mike on the play). It was a nice lesson of how mana and card advantage can trump card quality. Also Brigid, Hero of Kinsbaile is quite effective against Affinity.

    The Chicago PTQ itself was a bit smaller than most in the area (156 people/8 rounds) probably because of the weather forecast for the day. It ended up snowing and then raining and freezing later. It was basically a disgusting day overall. Inside the venue we sat down registered our pools and then after the swap I ended up with the following pool:

    White (13)
    Goldmeadow Harrier
    Wizened Cenn
    Cenn's Heir
    Kinsbaile Skirmisher
    Springjack Knight
    Kinsbaile Balloonist
    Hillcomber Giant
    Oaken Brawler
    Sentry Oak
    Cloudgoat Ranger
    Shields of Velis Vel
    Battle Mastery
    Neck Snap

    Blue (12)
    Amoeboid Changeling
    Deeptread Marrow
    Ringskipper
    Merrow Reejerey
    2x Pestermite
    Glen Elendra Pranksters
    Whirlpool Whelm
    2x Ponder
    Whirlpool Whelm
    Glimmerdust Nap
    Captivating Glance

    Black (18)
    Squeaking Pie Sneak
    2x Exiled Boggart
    Nectar Faerie
    Scarred Vinebreeder
    2x Lys Alana Scarblade
    2x Boggart Loggers
    Black Poplar Shaman
    Theiving Sprite
    Dreamspoiler Witches
    Hornet Harasser
    Bog Hoodlums
    Shriekmaw
    Mournwhelk
    Peppersmoke
    Eyeblight's Ending

    Red (11)
    Soulbright Flamekin
    Adder-Staff Boggart
    Inner-Flame Igniter
    Inner-Flame Acolyte
    Ceaseless Searblades
    Chandra Nalaar
    Needle Drop
    Lash Out
    Blades of Velis Vel
    Hurly-Burly
    Rebellion of the Flamekin

    Green (13)
    Treefolk Harbinger
    Elvish Eulogist
    Warren-Scourge Elf
    Battlewand Oak
    Lys Alana Huntmaster
    Timber Protector
    Oakgnarl Warrior
    Fertile Ground
    Fistful of Force
    Spring Cleaning
    2 Lace with Moonglove
    Heal the Scars

    Artifacts (3)
    Runed Stalactite
    Dolmen Gate
    Moonglove Extract

    Land (5)
    Shimmering Grotto
    Spinerock Knoll
    Vivid Creek
    Vivid Grove
    Wanderwine Hub

    Okay, so this is the point where you look it over and make your own builds.

    (Don't be distracted by that Merrow Reejerey; there are only 2 other Merfolk creatures in the pool, including changelings.)

    (Also that Huntmaster is about as good as the Hillcomber Giant in this pool.)

    So here's what I registered:

    White (10)
    Goldmeadow Harrier
    Wizened Cenn
    Cenn's Heir
    Kinsbaile Skirmisher
    Springjack Knight
    Kinsbaile Balloonist
    Hillcomber Giant
    Oaken Brawler
    Cloudgoat Ranger
    Neck Snap

    Red (8)
    Soulbright Flamekin
    Adder-Staff Boggart
    Inner-Flame Igniter
    Inner-Flame Acolyte
    Ceaseless Searblades
    Chandra Nalaar
    Lash Out
    Blades of Velis Vel

    Black (2)
    Shriekmaw
    Eyeblight's Ending

    Artifacts (3)
    Runed Stalactite
    Dolmen Gate
    Moonglove Extract

    Land (17)
    1 Spinerock Knoll
    1 Shimmering Grotto
    2 Swamp
    6 Mountain
    8 Plains

    When I first looked at the pool, I initially dismissed white because the powerful cards I saw were Cloudgoat Ranger, Harrier and Balloonist and the only removal was Neck Snap (which I'm not a big fan of). Once I did that, I was pretty depressed about my pool. I knew that I was going to at least splash black because Shriekmaw was the second best card in my pool after Chandra (and he's barely worse at that). After that I was having trouble finding decks with enough creatures. In the end, I pretty much decided that either White or Black was going to need to be a main color because of the number of playable creatures there.

    In the end, I decided on a build that suits my play style. I'm a naturally aggressive player so building around Domen Gate suits that style better than any other card. My natural inclination is to turn my men sideways, unless I see a very good reason against doing so. Dolmen Gate makes turning men sideways almost always the correct play. Once I committed to this strategy, most of the deck was pretty easy to put together.

    The only build mistakes I'm sure of involve the mana base. I never activated the Spinerock Knoll all day. It felt like a total win more card, but I can see a few times when it would be good. The problem with it compared to the other Hideaway lands is that you are very restricted to when you can use it. The only time you can use it is after combat damage has been dealt on your turn. All of the other lands can be used during all phases of the game and can also directly affect combat by providing a trick or a surprise blocker. Also, by the time you are dealing 7 damage, most of the time you have the game won or you have enough mana out where you aren't really gaining tempo through the Knoll. This basically reduces it to a possible draw a card effect. In addition to all of those reasons why the Knoll isn't so great is that it comes into play tapped, something I wanted to reduce in my deck. That is why I didn't play either of the Vivids. Speaking of the Vivids, I was wishing I had more colored sources, especially black, all day, so I think the correct mana base was: - 1 Knoll, - 1 Plains, + 1 Mountain, + 1 Vivid Creek/Grove. I could see playing both Vivids instead of that Mountain, but it's tough.

    One of the things I wish I could have fit into my deck was Timber Protector. He's obviously solid as a 4/6 for 5 that can occasionally pump some dudes, but the real reason I wanted to fit him in was his interaction with Blades of Velis Vel. The blowout possibilities from throwing some of your dorks into the red zone and then giving two of them +3/+1 and indestructible seem immense. Also, Rebellion of the Flamekin along with Sentry Oak were also quite interesting. If I would have had another Rebellion or an Entangling Trap, I would have probably fit those in to go with all of the clashing I have in my deck.

    I'll mention my thoughts on some other cards as we go through the tournament, but while we are discussing builds, I want to mention a totally different build of my pool. After round 6, my buddy Matthias and I were looking over my pool and Sam Black, one of Midwest's low-level pros, comes over and hijacks my pool and comes up with the following build:

    Black (10)
    Squeaking Pie Sneak
    2x Boggart Loggers
    Black Poplar Shaman
    Dreamspoiler Witches
    Hornet Harasser
    Shriekmaw
    Mournwhelk
    Peppersmoke
    Eyeblight's Ending

    Green (7)
    Treefolk Harbinger
    Battlewand Oak
    Lys Alana Huntmaster
    Timber Protector
    Oakgnarl Warrior
    Fertile Ground
    Fistful of Force

    Blue (5)
    Amoeboid Changeling
    2x Pestermite
    Glen Elendra Pranksters
    Whirlpool Whelm

    Artifacts (1)
    Moonglove Extract

    Land (17)
    6 Swamp
    5 Forest
    3 Island
    1 Vivid Grove
    1 Vivid Creek
    1 Shimmering Grotto

    The first thing to say about this deck is that I think that the overall card quality involved in this pool is higher, but there isn't as much focus as far as a game plan goes. It's basically just play some good cards with some tricks and card advantage and hope that gets you there. Maybe that's okay when you are a good player, but as far as play skill goes, I think I'm probably pretty average. Also, this deck doesn't suit my play style as well. I don't think I play some cards here well, specifically Pestermite. Nearly every time I've played it, it feels like I tapped the wrong thing or played it at the wrong time. I love throwing it out there turn 3 on the play to disrupt their mana, but it's probably not right as much as I want it to be. Anyway, I think this is an acceptable build, but I don't think it's quite the right one, and I know it definitely wasn't the right build for me to play.

    So much for that; let's get on to the tournament.

    Round 1:
    Opponent – Mike (?)
    I'm sorry if I got your name wrong, I forgot to write it down. My opponent is one of the regulars at Evil Squirrel Comics, and he's basically playing BG Elves and other stuff.

    Game 1
    I win the die roll and play first. This week it seemed like everyone was choosing to play first even though a lot of people in Madison and most people in Daytona chose to draw. Personally, I think that drawing is correct most of the time except when you have or are facing a very dedicated beatdown deck (like the one I was playing).
    I lead with a Stalactite and Cenn's Heir and then Dolmen Gate and Springjack Knight, while he plays a Branchbender and Huntmaster. I get in for a couple damage and then play Kinsbaile Balloonist. He was clearly going to be my route to victory so the key play of the game was when I equipped my Ballooinst and then swung with the team. He tries to Eyeblight's the now-elfin Balloonist. Whoops. He follows with a couple of more dudes, including Changeling Titan, but when I dropped Cloudgoat Ranger, he couldn't contain the flying beats backed up by Springjack Knight.

    Game 2:
    We both mull to 6 cards and I keep a really slow but powerful hand of Chandra, Dolmen Gate, Searblades and 3 land. We both start slow and he gets a team of Grey Ogres while I get the chain of elementals (Soulbright, Igniter, Searblades). I then drop Chandra and ping him for 1. He doesn't have any removal so he has to start getting aggressive or his guys are just going to get super-Flame Waved. We trade some dudes, I get Chandra to 9 counters before I get the next two guys he played. He plays a Branchbender against my Searblades. I swing and he chooses not to block so I Blades my guy to get in for 4 and Chandra him for the last point.

    I want to mention how much I love 4 toughness guys in this format. Most guys are 3 power or less, and 3 of the common removal spells (Tarfire, Nameless Inversion, Lash Out) don't deal with them. I've been consistently happy with Oaken Brawler and Ceaseless Searblades when they have been nothing more than reachless Giant Spiders (there needs to be a good name for the generic 2/4 for 3C; I guess Foot Soldiers is the only real option).
    1-0 (2-0)

    Round 2:
    Opponent – Matthias Dean-Carpenter
    Apparently DCI Reporter thinks I've got a penchant for playing against my close friends. This is the 3rd time in 7 big tournaments that I've played one of the 3 other guys I came with. I guess it's bound to happen more and more the better we get. We decide that I have a noticeably better deck, so he'll scoop to me, but we decide to play until Mike and Peter finish their rounds so we can all get some lunch.

    Game 1
    My notes aren't great, but he was playing UWb fliers and removal. I think I just get too many guys out and possibly Ballooinst while his Changeling Hero and Pestermite are not enough to stop my army.

    Game 2
    I mull to a 2 land 6 card hand and then get stuck at 3 lands for a while and he flies over me and I get to my 4 drops too late to save myself.

    Game 3
    We start this game and I get some dudes down and get him down to 6 before Mike and Peter are done with their matches. I'm still at 20, so he scoops and we go to lunch.

    2-0 (4-1)

    Round 3:
    Opponent – Tyler
    Game 1
    I get Dolmen Gate down and start beating face, but then he comes up with a pretty good answer for my ground team: Thoughtweft Trio. With no removal in sight, I am able to get him down to 4, but then I make a misplay when I allow a hit to get me down to 3 when think I can swarm him and win with Blades, only to forget that Thoughtweft Trio can block any number of creatures. I thought it could block 3, like a three-headed giant or something. Anyway, I don't attack when I realize this, but then he has the Wings of Velis Vel for the win.

    Lessons learned here: 1) RTFC and 2) probably don't want to get below 4 life if at all possible in this format. You never know when someone will throw Giant's Ire or Wings of Velis Vel at you.

    Game 2
    We are both fairly slow, getting guys down and then I play Chandra and kill his flier and attack with my Balloonist, leaving my other guys back to block. Then he drops Ajani on me. Instead of pumping his couple dudes and attacking, taking out at least one of my blockers and keeping his guys alive, he decides to gain 2 life to try and save Ajani from my Balloonist and passenger. Luckily for me he did that. Next turn I was able to drop 2 more blockers and then attack Ajani for 2 in the air and ping him with Chandra. He then gains 2 more life and I am able to kill it next turn with fliers and kill his Harrier that he just played with Chandra. Then he plays Jace and draws a card. I attack it again with my Balloonist and hit him for 1. Finally he is out of cards and I start killing more of his guys with Chandra while attacking him through the air. He finally succumbs.

    Game 3
    He mulligans to 6 and then gets stuck on 2 lands. This is one of the main reasons I think playing aggro in sealed is good if your pool can support it. Sealed decks often have tough mana requirements so if you have a deck that can punish opponents for bad draws, you will win some games where your opponent may have better cards than you. The life totals for this game went: 20 – 18 – 11 – 2.

    3-0 (6-2)

    I don't remember too much about this match or the next one.

    Round 4
    Opponent – Jasper

    Game 1
    He never really gets his green mana and has to ship Lignify to the bottom during a clash. He ORings my Shriekmaw, but he's already done his job. My team is big enough to Overwhelm him.

    Game 2
    This game is going along swimmingly attacking him down to 14 before dropping Shriekmaw to kill his Ballooinist that was getting me in the air. I have a Harrier and a Cloudgoat Ranger as well. He drops a Pilferers as well to slow my Shriekmaw. I'm basically in a situation where I have to tap down his Pilferers to get in with Shriekmaw because his Ethereal Whiskergill is holding off my Cloudgoat Ranger, and I can't tap out everyone to get in for 5 because he'll get in too much on the counterattack. I do this and then he ORings my Cloudgoat and starts to beat with fliers. I am unable to race him as I draw at least 6 consecutive lands. Final land/spell count: 13/6.

    Game 3
    I'm stupid enough to keep a 5 land hand and then end up getting rolled over by his fast start. I get a Soulbright (which gets killed) and an Igniter. But then I draw some more land and both of my black cards with no black mana. So I lose that one to a bit of flood, a bit of color screw and a bad mulligan decision.

    3-1 (7-4)

    Round 5:
    Opponent – Raymond

    Game 1:
    Raymond has your typical UW deck. I've got guys and he's got Judge of Currents, Douser, Changeling Hero and Glen Elandra Pranksters. He is unable to stop a couple double-strike hits from Springjack and then has no blockers for Shriekmaw that takes out Changeling Hero while I keep his Douser occupied with other guys.

    Game 2:
    Dolmen Gate is still good even though he has non-blocking ways of stopping damage. He has Judge and Douser again, but the Attrition war finally does him in. I have Cloudgoat Ranger and Wizened Cenn with other guys on the board and it's too much when he can't destroy them.

    4-1 (9-4)

    Round 6:
    Opponent – Adrian Sullivan
    Matthias played him earlier, so I knew he was mostly green Elves with some Black removal and some harbingers.

    Game 1:
    I win the giant coin flip and choose to go first. I lay Dolmen Gate and a Springjack Knight and he counters with a 1/1 Jagged-Scar Archers. I attack him for 4 after Cloudgoat Ranger shows himself on the top of my deck. He plays Treefolk Harbinger getting Changling Titan. He ends up with Titan and a 2/2 Archers in play. I have Cloudgoat Ranger and keep attacking. He removes my Ranger on his turn. Then I get my second red source and play Chandra. He's at 7 life so I know that he can't afford to attack back at Chandra, so I deal 4 damage to the 2/2 Archers in case he has a Fistful of Force and then must win the clash to save the Archers. He then only has the Titan and can't block enough guys.

    Game 2:
    Adrian boards into UBw later saying that he needed ways of dealing with Chandra and Dolmen Gate so he needed counterspells. When I notice that he is making a transformational sideboard I stop boarding out Eyeblight's Ending that is clearly bad against Elves. He starts our slow and then I play a couple of Grizzly Bears and Moonglove Extract. He baits my Moonglove Extract with Mirror Entity, which is fine with me. He then plays Pilferers to get it back, but while he taps out for this, I drop Cloudgoat Ranger which goes the distance.

    5-1 (11-4)

    Round 7
    Opponent – Michael Dove

    Game 1
    My deck is totally outmatched in this round. In Game 1, he compiles Angler, Reejerey and Galepowder Mage by turn 4 and then Nameless Inversions whatever big guy I played. He also has Veteran of the Depths, which allows him to kill me without taking a point of damage.

    Game 2
    On the play, I am able to get some early pressure and with Dolmen Gate, I am able to get him down to 4 before he drops Wydwen. Luckily for me, his life was too low for her to be particularly effective. He was able to save his guys a few times with Glen Elandra Pranksters, but died a couple turns later from the swarm.

    Game 3
    I don't have any real notes about this game, but as far as I remember, it was similar to the first game. This time I was able to get some early beats before his superior card quality did me in.

    5-2 (12-6)

    If I had won that round I could have almost surely drawn in, but I could still win and get the measly 6 packs that Pastimes gave for 9th-16th place.

    Round 8
    Opponent – Conrad
    I get to play a third guy I know. I've played him a couple times before and he's come to the University of Chicago to draft before.

    Game 1
    He has a slow but bomby BG deck. I'm able to get some guys down and deal some damage before we have some guys trade with him at 8 and I drop Cloudgoat Ranger on a board where I have a 2 power guy and he has Masked Admirers. He then Weed Strangles it and wins the clash to bring him to 11. I then drop Wizened Cenn and swing for 6 with my 2/2 Kithkin tokens. He then casts Final Revels wiping the board. Then I drop a 3/2 Adder-Staff and he plays Woodland Guidance getting back Final Revels but doesn't get the clash and I end up winning.

    Game 2
    We both start slow and I have Dolmen Gate out and play a couple guys. He drops Dauntless Dourbark and Weed Strangles my 3/2 Adder-Staff. I then Lash Out his 3/3 Dourbark; we clash and he reveals Vigor and I reveal Eyeblight's Ending, the perfect answer. Later I drop Cloudgoat Ranger and equip my Stalactite to it and get through for 6 in the air. He then plays Hornet Harrasser. I attack again bringing him to 9. He then casts Profane Command for 4 getting my Ranger and returning his Dourbark. I use Eyeblight's Ending on his Dourbark, then use Extract on my turn to take out his Harasser and then equipping and swinging for 3. Next turn he plays Vigor and I have Chandra to do 6 Vigor. Then I attack bringing him to 3 and he can't Recover.

    6-2 (14-6)

    No 6-2 player made top 8, and I ended up in 10th place and 6 packs. I'm fairly happy with how the day went. I got to play a fun deck to a higher finish than the deck probably deserves. I got to play against (and beat) a famous magic player and writer. All in all, a good day.

    So now I'm going to talk about a few of the cards I played with and my impressions of them in the format.

    Cenn's Heir – I think one of the reasons I did well was because I probably only drew this guy in probably 3 or 4 games I played. But I also was able to use all of the clash cards to put cards like this on the bottom of my library. I used to think that clash was better for the defending player, but it can also help the aggro player get to his bombs to finish off the other player in sealed.

    Hillcomber Giant – I doubt anyone noticed, but I didn't play against a deck playing mountains all day. This was unfortunate because as an unblockable 3/3, this guy is amazing, but for me he was pretty bad.

    Cloudgoat Ranger – I knew this guy was good, but I think he's now pretty close to a bomb. Even if they have the removal for him, you've gotten rid of a removal card and 3 1/1s for 5 mana. Barring something like Plover Knights or Ethereal Whiskergill, this guy ends the game pretty quickly.

    Inner-Flame Acolyte – I thought this guy would just be a 4/2 haste guy, but I actually pumped other guys with his ability much more often. When the ground was gummed up I was able to pump a flier to get in more damage. So basically he was much more versatile than I expect.

    Chandra Nalaar – I think that she is totally amazing in limited. At worst she is 6 to a creature or a slow Cone of Flame; at best, she totally warps the way the game is being played. If you can just kill their evasion guys, then they must make unfavorable attacks just so she doesn't wrath their board, but in doing so you gain a bunch of card advantage. If you are behind she can stabilize and buy you time; if the game is even, your opponent needs an immediate answer in order to survive and if you are ahead, she puts the game out of reach. There aren't too many cards you can say that about. Also, since she has such high loyalty, you don't need to coddle her by leaving all of your guys back either. All in all, I think she's the card I most want to open in the future.

    Other people keep saying that in order to win you must want it, or even think you deserve it, but my best two finishes (10th here and top 8 at the Block PTQ in Louisville) have been when I didn't put any pressure on myself to do well because I didn't expect to. Some people just respond to pressure in different ways.

    by Mike Wawszczak

    Standard Top 8 Decks. December Tournament.

    Sonic Boom
    1st -
    XZERO
    Main Deck

    1 Urza's Factory
    1 Tolaria West
    3 Dreadship Reef
    4 Desert
    17 Snow-Covered Island
    3 Venser, Shaper Savant
    2 Guile
    1 Draining Whelk
    3 Teferi, Mage of Zhalfir
    1 Logic Knot
    4 Remove Soul
    3 Faerie Trickery
    3 Think Twice
    4 Cryptic Command
    4 Ancestral Vision
    4 Rune Snag
    2 Pact of Negation
    Sideboard
    1 Loxodon Warhammer
    3 Phyrexian Ironfoot
    2 Razormane Masticore
    2 Jace Beleren
    4 Riftwing Cloudskate
    3 Sower of Temptation


    UG Mullskate
    2nd - Tao

    Main Deck

    3 Momentary Blink
    4 Psionic Blast
    2 Loxodon Warhammer
    3 Venser, Shaper Savant
    4 Mystic Snake
    4 Tarmogoyf
    4 Riftwing Cloudskate
    4 Epochrasite
    4 Mulldrifter
    3 Forest
    5 Island
    4 Yavimaya Coast
    4 Horizon Canopy
    4 Faerie Conclave
    4 Vivid Creek
    4 Treetop Village
    Sideboard
    4 Sower of Temptation
    4 Quagnoth
    3 Trickbind
    4 Willbender


    UB Faeries
    Top 4 - Holzi

    Main Deck

    4 Rune Snag
    4 Thoughtseize
    3 Nightshade Stinger
    4 Oona's Prowler
    4 Spellstutter Sprite
    4 Scion of Oona
    4 Pestermite
    4 Cloud Sprite
    3 Mistbind Clique
    2 Snow-Covered Swamp
    5 Snow-Covered Island
    4 Underground River
    4 Secluded Glen
    4 Faerie Conclave
    4 River of Tears
    3 Cryptic Command
    Sideboard
    4 Flashfreeze
    4 Thieving Sprite
    3 Sower of Temptation
    4 Terror


    UB Mannequin
    Top 4 - Mtgfanatic01

    Main Deck

    2 Profane Command
    4 Makeshift Mannequin
    2 Damnation
    4 Shadowmage Infiltrator
    4 Riftwing Cloudskate
    4 Phyrexian Ironfoot
    4 Mulldrifter
    4 Shriekmaw
    4 Epochrasite
    3 Snow-Covered Island
    5 Snow-Covered Swamp
    4 River of Tears
    3 Mouth of Ronom
    4 Faerie Conclave
    4 Underground River
    1 Urza's Factory
    1 Loxodon Warhammer
    3 Cryptic Command
    Sideboard
    2 Damnation
    4 Thoughtseize
    2 Pithing Needle
    4 Trickbind
    1 Nameless Inversion
    2 Mournwhelk


    RGw Mana Ramp
    Top 8 - Fabio

    Main Deck

    4 Treetop Village
    2 Horizon Canopy
    1 Grove of the Burnwillows
    1 Karplusan Forest
    1 Arctic Flats
    1 Snow-Covered Plains
    3 Snow-Covered Mountain
    4 Snow-Covered Forest
    2 Scrying Sheets
    2 Mouth of Ronom
    2 Highland Weald
    2 Bogardan Hellkite
    3 Siege-Gang Commander
    4 Tarmogoyf
    3 Garruk Wildspeaker
    2 Cloudthresher
    4 Wall of Roots
    4 Harmonize
    3 Incinerate
    3 Molten Disaster
    2 Search for Tomorrow
    4 Into the North
    3 Skred
    Sideboard
    3 Mwonvuli Acid-Moss
    4 Eyes of the Wisent
    3 Luminesce
    2 Honorable Passage
    3 Sulfurous Blast


    UB Faeries
    Top 8 - Sandmann1

    Main Deck
    4 River of Tears
    4 Underground River
    4 Secluded Glen
    4 Faerie Conclave
    5 Snow-Covered Island
    2 Snow-Covered Swamp
    3 Mistbind Clique
    4 Cloud Sprite
    3 Nightshade Stinger
    4 Oona's Prowler
    4 Scion of Oona
    4 Pestermite
    4 Spellstutter Sprite
    4 Rune Snag
    4 Thoughtseize
    3 Cryptic Command
    Sideboard
    4 Flashfreeze
    4 Thieving Sprite
    4 Terror
    3 Sower of Temptation


    RG Mana Ramp
    Top 8 - Lennin

    Main Deck
    4 Skred
    4 Into the North
    4 Incinerate
    4 Harmonize
    2 Molten Disaster
    2 Bogardan Hellkite
    2 Cloudthresher
    3 Siege-Gang Commander
    4 Tarmogoyf
    4 Wall of Roots
    3 Garruk Wildspeaker
    2 Karplusan Forest
    3 Mouth of Ronom
    1 Scrying Sheets
    5 Snow-Covered Forest
    5 Snow-Covered Mountain
    4 Treetop Village
    4 Highland Weald
    Sideboard
    1 Arctic Flats
    3 Eyes of the Wisent
    3 Sulfurous Blast
    4 Mwonvuli Acid-Moss
    2 Rule of Law
    2 Akroma, Angel of Fury


    RG Mana Ramp
    Top 8 - Burton911

    Main Deck

    2 Urza's Factory
    4 Treetop Village
    1 Pendelhaven
    5 Mountain
    4 Karplusan Forest
    3 Grove of the Burnwillows
    4 Forest
    3 Garruk Wildspeaker
    4 Wall of Roots
    4 Tarmogoyf
    4 Siege-Gang Commander
    3 Cloudthresher
    2 Bogardan Hellkite
    4 Search for Tomorrow
    2 Molten Disaster
    3 Incinerate
    4 Harmonize
    3 Fertile Ground
    1 Loxodon Warhammer
    Sideboard
    4 Mwonvuli Acid-Moss
    2 Quagnoth
    4 Avalanche Riders
    2 Ancient Grudge
    3 Sulfurous Blast

    www.magic-league.com Free magic play online

    Friday, December 14, 2007

    The Best Decks in the Worlds – 2007

    The Best Decks in the Worlds – 2007
    Standard Innovations and insights from the 2007 World Championships.

    1 Doran Aggro
    2 Dragonstorm
    3 Black-Green Elves
    4 Black-Green Midrange
    5 Mannequin

    There is a beauty and a danger to the current status quo, to holding the World Championships at the end of the year, after States and Champs, after Standard has been allowed to germinate for a few weeks on Magic Online. For many spectators, enthusiasts, fans of the game and tournament players both, the coming of the Pro Tour—a Constructed Pro Tour in particular—is a special event. We sit at home, login to magicthegathering.com, and wonder, wide-eyed, what these geniuses will do next.

    There is a danger to it. In the old days, Team CMU could spring their mono-blue decks on the metagame, or Tinker-Waters would make the red-green "anti-" decks look silly. But these days, that wonder of the Pro Tour dances precariously on the tip of a raised needle. Remember last year? Most of the undefeated Standard decks were Boros variants, some a little different than others, but nothing awe-inspiring. I suppose that onetime Player of the Year and onetime best deck designer on the planet Gabriel Nassif and his tag team partner Mark Herberholz did us spectators a solid with that Martyr-Tron deck... but the accomplishment was ultimately overshadowed by eventual 2006 winner Dragonstorm.

    Ah, Dragonstorm!

    There is a beauty to the positioning of the World Championships, too. Remember two years ago, the first of Katsuhiro Mori's three consecutive Top 8s, the one he won? A unified cadre of Japanese players cracked the metagame with their green-white Ghazi-Glare deck, crashing through the tournament, placing numerous paragons into the elimination rounds, and eventually taking the crown. They were able to gaze long into the metagame established by Champs, the sea of Tide Stars and Hinders in those virgin days before the universal adoption of Remand, and really and truly dominate with the two least offensive colors in the history of competitive Magic. They had transformative sideboards, powerful threats, and even maindeck enchantment kill! Wow. Bam! Bravo.

    This year's World Championships showcased a new Standard deck of such legend, excitement, and explosiveness that its long shadow hangs over even the format-solving Ghazi-Glare. This deck, a Dragonstorm update innovated by the ingenious deck design triumvirate of Pat Chapin, Gabriel Nassif, and Mark Herberholz is likely the most dominating single-tournament deck since Team ABU put four eventual victims of Zvi Mowshowitz into the Top 8 of Pro Tour–Tokyo.

    Patrick Chapin
    2007 Worlds Top 8


    Main Deck
    60 cards
    4 Fungal Reaches
    4 Molten Slagheap
    12 Snow-Covered Mountain
    4 Spinerock Knoll
    24 lands
    4 Bogardan Hellkite
    4 creatures
    4 Dragonstorm
    4 Grapeshot
    4 Incinerate
    4 Lotus Bloom
    3 Pyromancer's Swath
    3 Rift Bolt
    4 Rite of Flame
    4 Shock
    2 Tarfire
    32 other spells
    Sideboard
    2 Ancient Grudge
    4 Dodecapod
    2 Empty the Warrens
    2 Ignite Memories
    3 Sulfurous Blast
    2 Wheel of Fate
    15 sideboard cards


    Gabriel Nassif
    2007 Worlds Top 8


    Main Deck
    60 cards
    4 Fungal Reaches
    4 Molten Slagheap
    12 Snow-Covered Mountain
    4 Spinerock Knoll
    24 lands
    4 Bogardan Hellkite
    4 creatures
    4 Dragonstorm
    4 Grapeshot
    4 Incinerate
    4 Lotus Bloom
    4 Pyromancer's Swath
    4 Rift Bolt
    4 Rite of Flame
    4 Shock
    32 other spells
    Sideboard
    1 Akroma, Angel of Fury
    4 Dodecapod
    2 Ignite Memories
    2 Ingot Chewer
    2 Martyr of Ashes
    1 Pithing Needle
    2 Wheel of Fate
    1 Wild Ricochet
    15 sideboard cards

    Rumor has it that a prototype of this strategy had been espied in a side event at Grand Prix–Daytona Beach. Chapin, innovator of the Korlash Standard deck, the man who put Sligh on the Pro Tour map way back in 1996, and a Constructed Grand Prix finalist, was given a simple directive and a short list of scribbled-down cards: play Dragonstorm with Spinerock Knoll. Go!

    Pat hybridized the Dragonstorm combo with a Pyromancer's Swath burn strategy (which had a huge amount of natural overlap with Spinerock Knoll) and played the maximum number of Fungal Reaches and Molten Slagheaps. The deck also has a great deal of misdirection to it: Chapin is a popular columnist at StarCityGames.com, and the week before Worlds, he wrote about an unrelated Skred Red update. He was able to bluff one opponent with Snow-Covered Mountain, who played tentatively (as against a board control deck) but was handed a nasty surprise with the explosive Dragonstorm kill.

    So how does this new metagame monster work?

    Spinerock Knoll is a corner piece to the strategy. This land is basically an Impulse, and allows the mono-red Dragonstorm to play like a "blue" deck. Ideally you will put Dragonstorm under a first-turn Spinerock Knoll. On the second turn you can, say, suspend a Rift Bolt. On the third, you warp in the Rift Bolt for 3, play a third land, play Rite of Flame for a pair of Shocks or Tarfires, and, having fulfilled the 7 damage requirement, reveal the Dragonstorm for another 20.

    Of course the deck can just suspend Lotus Blooms, play Rite of Flame, rip counters off the Fungal Reaches, and run out Dragonstorm (or Empty the Warrens, or Ignite Memories) "per normal."

    The third plan is to set up mana into a Pyromancer's Swath and a couple of burn cards... With the trademark enchantment in play, you don't need very many.

    The Dragonstorm deck is extremely resilient, but all of its pilots expressed a vulnerability to the color black (and unfortunately both Nassif and Chapin had quarterfinals opponents with Thoughtseize and more)... but Wheel of Fate can dig the Dragonstorm players out of even a stack of Stupors. Not only is that card the natural enemy of cheap discard, it is a perfect card to have warping in the turn after you've moved in with Pyromancer's Swath.

    So why so dominant? We've seen decks with three or even four copies in the Top 8 of major events before, and you can kind of argue that there were five similar decks in this year's Top 8, whereas Dragonstorm at the World Championships could boast only two... However, typically, for every deck that does well, even decks that defy statistics or perform above and beyond expectation at the end of a big event, there are ten failures scattered throughout the room... Except for Dragonstorm. The deck was extremely impressive, and Chapin, who was staying at Jon Finkel's apartment in New York, was able to infect all his roommates with the fire. Ultimately Dave Williams, Mark Herberbolz, Amiel Tenenbaum, and Finkel himself all finished 4–1 in Standard along with Chapin and Nassif. Bob Maher brought up the rear with a lone—but still better-than-even—3–2. That was it. One 3–2 record in a room filled with the best players in the world, with almost every one of the best players of all time participating. The "underachiever" was a single better-than-average Hall of Famer!

    Unsurprisingly, such an exciting new deck caught on like wildfire in the amateur events at Worlds, and many Northeast challengers looking for the right deck to play in Sunday's Win a Car Tournament gave it a whirl. Spencer Reiss, who had won a pre-Worlds satellite in New Jersey, got his build directly from Chapin at the end of Day One. After numerous 8-man practice events, Spencer went into the Win a Car event 13–2 with the new deck, winning quite a few side events.

    So will Dragonstorm remain the best deck to play?

    Like many metagame breakers, Dragonstorm may not be the right choice for the long haul. Chapin said that besides having several of the best players of all time behind their deck, the Dragonstorm group had the power of surprise behind them. People had no idea how to play against the new build on Day One, but by Sunday, the Top 8 competitors had plenty of opportunity to test. Walking the side events it was easy to see the effect that the deck had on the metagame, even from players who were not themselves adherents. Maindeck Story Circle? It was like Masques Block Constructed 2007 at some tables. Thorn of Amethyst, Imperial Mask, and even more exotic solutions peppered the 8-mans.

    Here are a couple of other tools, for existing decks: Our newly crowned World Champion Uri Peleg played three Riftsweepers in his sideboard. Riftsweeper is one of the best cards against Dragonstorm because it can trump Wheel of Fate while helping out against the more common Rift Bolts and Lotus Blooms. Stopping any suspend card while setting up a fast threat can be pretty good, but Dragonstorm almost needs Wheel of Fate to escape heavy discard.

    Andre Coimbra suggested Mistbind Clique, a card Faeries is already playing. "You can tap them out, including the Spinerock Knoll, in response to their third spell, before they've dealt seven damage." I know I would be frustrated on the wrong end of that one!




    The World Champion
    Uri Peleg
    2007 Worlds Top 8

    Main Deck
    60 cards
    1 Brushland
    3 Caves of Koilos
    1 Forest
    2 Gemstone Mine
    4 Gilt-Leaf Palace
    1 Horizon Canopy
    4 Llanowar Wastes
    1 Pendelhaven
    4 Treetop Village
    2 Urborg, Tomb of Yawgmoth
    23 lands
    4 Birds of Paradise
    4 Doran, the Siege Tower
    1 Hypnotic Specter
    3 Llanowar Elves
    4 Ohran Viper
    3 Shriekmaw
    4 Tarmogoyf
    23 creatures
    2 Eyeblight's Ending
    3 Garruk Wildspeaker
    1 Liliana Vess
    2 Nameless Inversion
    2 Profane Command
    4 Thoughtseize
    14 other spells
    Sideboard
    2 Cloudthresher
    2 Loxodon Warhammer
    2 Nath of the Gilt-Leaf
    1 Oblivion Ring
    3 Riftsweeper
    2 Serrated Arrows
    1 Shriekmaw
    2 Stupor
    15 sideboard cards

    In a tournament, and Top 8, littered with the old Golgari colors, our World Champion spiced it up with a little Selesnya, a wee bit of Orzhov. His signature change was merely to add White to a strategy otherwise similar to the black-green midrange decks, to the tune of four copies of Doran, the Siege Tower main, and one planeswalker-answering Oblivion Ring in the side.

    Peleg's deck really loves a first-turn accelerator. From Birds of Paradise he can move to Doran, Ohran Viper, or even Hypnotic Specter!

    As with a couple of the top decks from this event, Uri played not one but two planeswalkers, both the near-universal Garruk Wildspeaker and the arguably more powerful Liliana Vess. This helped to give him the ability to attack the opponent from numerous angles. Doran actually improves Ohran Viper, making the already dangerous heir to Ophidian a virtual 3/3. Tarmogoyf gets better than ever, going to *+1/*+1 from */*+1 (at the very least giving it the ability to smash another Tarmogoyf to death); even Birds of Paradise starts hitting in the sky, going positively Cloud Sprite. He can swarm or Overrun with Garruk Wildspeaker, finish with Profane Command, or dial it back to 1998 with a black-green "Living Death" care of A Villainess.

    Profane Command is some kind of a versatile endgame spell. It allows you to win Fireball-style to the face, win evasively from the Red Zone, or basically entwine a Barbed Lightning (or get even bigger).



    The Midrange
    Christoph Huber
    2007 Worlds Top 8

    Main Deck
    60 cards
    5 Forest
    4 Gilt-Leaf Palace
    1 Horizon Canopy
    4 Llanowar Wastes
    1 Pendelhaven
    3 Snow-Covered Swamp
    4 Treetop Village
    1 Urborg, Tomb of Yawgmoth
    23 lands


    2 Birds of Paradise
    4 Llanowar Elves
    2 Masked Admirers
    4 Ohran Viper
    3 Shriekmaw
    4 Tarmogoyf
    19 creatures
    1 Eyeblight's Ending
    3 Garruk Wildspeaker
    3 Liliana Vess
    1 Loxodon Warhammer
    3 Nameless Inversion
    3 Profane Command
    4 Thoughtseize
    18 other spells
    Sideboard
    1 Damnation
    1 Extirpate
    4 Eyes of the Wisent
    2 Graveborn Muse
    1 Nameless Inversion
    1 Pithing Needle
    1 Riftsweeper
    1 Shriekmaw
    3 Viridian Shaman
    15 sideboard cards


    Roel van Heeswijk
    2007 Worlds Top 8


    Main Deck
    60 cards
    7 Forest
    3 Gilt-Leaf Palace
    4 Llanowar Wastes
    1 Pendelhaven
    3 Swamp
    4 Treetop Village
    1 Urborg, Tomb of Yawgmoth
    23 lands
    4 Birds of Paradise
    4 Llanowar Elves
    1 Nath of the Gilt-Leaf
    4 Ohran Viper
    2 Shriekmaw
    4 Tarmogoyf
    1 Tombstalker
    3 Troll Ascetic
    23 creatures
    3 Eyeblight's Ending
    4 Garruk Wildspeaker
    2 Loxodon Warhammer
    1 Nameless Inversion
    4 Thoughtseize
    14 other spells
    Sideboard
    1 Cloudthresher
    1 Damnation
    1 Eyeblight's Ending
    2 Eyes of the Wisent
    2 Krosan Grip
    2 Liliana Vess
    1 Profane Command
    2 Shriekmaw
    1 Swamp
    1 Tombstalker
    1 Troll Ascetic
    15 sideboard cards

    My split between these two archetypes (Black-Green Mid-range versus Elves) is fairly arbitrary. For the Midrange decks I basically chose the ones with Ohran Viper and more planeswalkers, and for the Elf decks I went with the decks that have Wren's Run Vanquishers and Imperious Perfects.



    The Elves
    Yoshitaka Nakano
    2007 Worlds Top 8

    Main Deck
    60 cards
    5 Forest
    4 Gilt-Leaf Palace
    4 Llanowar Wastes
    1 Pendelhaven
    4 Swamp
    4 Treetop Village
    1 Urborg, Tomb of Yawgmoth
    23 lands


    1 Boreal Druid
    2 Civic Wayfinder
    3 Imperious Perfect
    4 Llanowar Elves
    3 Masked Admirers
    4 Tarmogoyf
    3 Troll Ascetic
    4 Wren's Run Vanquisher
    24 creatures
    3 Eyeblight's Ending
    2 Garruk Wildspeaker
    1 Nameless Inversion
    4 Profane Command
    3 Thoughtseize
    13 other spells
    Sideboard
    2 Cloudthresher
    1 Krosan Grip
    3 Liliana Vess
    2 Loxodon Warhammer
    2 Nekrataal
    2 Slaughter Pact
    1 Thoughtseize
    2 Viridian Shaman
    15 sideboard cards


    Katsuhiro Mori
    2007 Worlds Top 8


    Main Deck
    60 cards
    5 Forest
    4 Gilt-Leaf Palace
    4 Llanowar Wastes
    1 Pendelhaven
    4 Swamp
    4 Treetop Village
    1 Urborg, Tomb of Yawgmoth
    23 lands


    1 Boreal Druid
    1 Civic Wayfinder
    4 Imperious Perfect
    4 Llanowar Elves
    2 Masked Admirers
    1 Mirri the Cursed
    3 Tarmogoyf
    3 Troll Ascetic
    4 Wren's Run Vanquisher
    23 creatures
    2 Eyeblight's Ending
    2 Garruk Wildspeaker
    1 Loxodon Warhammer
    1 Nameless Inversion
    4 Profane Command
    4 Thoughtseize
    14 other spells
    Sideboard
    2 Cloudthresher
    1 Krosan Grip
    3 Liliana Vess
    1 Loxodon Warhammer
    2 Phyrexian Totem
    2 Razormane Masticore
    2 Slaughter Pact
    2 Viridian Shaman
    15 sideboard cards


    These decks have many cards in common and function in similar fashion. The Elf decks are more proactive. They can go Llanowar Elves, Vanquisher, Perfect 1-2-3, or, given an accelerator, attack with Mirri the Cursed (!!!) in the sky on the third.

    The Midrange decks have a variety of threats that they can bring to bear. Some are high-end Elves like van Heeswijk's Nath of the Gilt-Leaf or Huber's Masked Admirers (still awesome in the late game). Others are the six (!) planeswalkers in the latter. Basically, these decks can attack the opponent from several different angles, taking cards with Nath and Thoughtseize, obviously dominating the Red Zone with crazy threats like Tarmogoyf, or finish long from behind a wall of chump blockers with Profane Command. They can threaten early with Ohran Viper to get ahead in the short term, or jam into a tremendous attrition advantage with the nearly inviolate Masked Admirers. Basically all of these decks have a potential ace against beatdown in Loxodon Warhammer, and all of them play a hefty amount of creature kill. Subtly, the Warhammer can be key against Dragonstorm, too. While that deck is powerful, it is not infinite, and a little life gain can make some games impossible to win with burn.

    The Mannequin Deck

    Last, but not least, an update to the Mannequin deck...
    Kotaro Otsuka
    2007 Worlds Top 8


    Main Deck
    60 cards
    4 Faerie Conclave
    2 Mouth of Ronom
    4 River of Tears
    5 Snow-Covered Island
    4 Snow-Covered Swamp
    4 Underground River
    1 Urborg, Tomb of Yawgmoth
    24 lands
    4 Epochrasite
    4 Mulldrifter
    3 Phyrexian Ironfoot
    4 Riftwing Cloudskate
    4 Shadowmage Infiltrator
    4 Shriekmaw
    23 creatures
    3 Cryptic Command
    2 Damnation
    1 Loxodon Warhammer
    4 Makeshift Mannequin
    3 Mind Stone
    13 other spells
    Sideboard
    2 Damnation
    2 Liliana Vess
    3 Nameless Inversion
    2 Persuasion
    2 Pithing Needle
    4 Thoughtseize
    15 sideboard cards

    Otsuka's version differs in a couple of places from the decks we have seen coming out of States / Champs or Grand Prix–Krakow. In addition to a little mana acceleration, Kotaro has a real way to say "No" in Cryptic Command, giving the deck a little more play up against true control or combo.

    Besides those, Otsuka's deck remains a single-minded card advantage engine... All two-for-ones with Makeshift Mannequin to two-for-one again.

    Notable by their absence: Grim Harvest and Profane Command

    A Couple of 5-0s...

    Not every great deck made Top 8. Here are a couple of undefeated Day One decks for your enjoyment and analysis:

    Chris Lachmann
    2007 Worlds, Standard 5-0


    Main Deck
    60 cards
    4 Highland Weald
    2 Karplusan Forest
    3 Mouth of Ronom
    1 Scrying Sheets
    5 Snow-Covered Forest
    5 Snow-Covered Mountain
    4 Treetop Village
    24 lands
    2 Bogardan Hellkite
    2 Cloudthresher
    3 Siege-Gang Commander
    4 Tarmogoyf
    4 Wall of Roots
    15 creatures
    3 Garruk Wildspeaker
    4 Harmonize
    4 Incinerate
    4 Into the North
    2 Molten Disaster
    4 Skred
    21 other spells
    Sideboard
    4 Akroma, Angel of Fury
    4 Mwonvuli Acid-Moss
    3 Spectral Force
    4 Sulfurous Blast
    15 sideboard cards

    One half of the Sliver Kids backed up their PT victory with a strong 5-0 Standard start Day One. Chris went with a mid-range green-red deck. This version echoes the "big mana" of previous versions but adds a Snow sub-theme for Skred and Scrying Sheets. Even at the end of the weekend, many top Pros were advocating Green-Red Big Snow; just keep in mind that most consider it a dog to the potentially overwhelmingly powerful Dragonstorm.

    Hong Fei Yeung
    2007 Worlds, Standard 5-0


    Main Deck
    60 cards
    3 Faerie Conclave
    2 Pendelhaven
    6 Snow-Covered Forest
    6 Snow-Covered Island
    2 Treetop Village
    4 Yavimaya Coast
    23 lands
    4 Birds of Paradise
    3 Mistbind Clique
    4 Mystic Snake
    3 Pestermite
    4 Scion of Oona
    4 Scryb Ranger
    4 Spellstutter Sprite
    2 Wall of Roots
    28 creatures
    2 Loxodon Warhammer
    2 Psionic Blast
    1 Remove Soul
    4 Rune Snag
    9 other spells
    Sideboard
    4 Flashfreeze
    2 Naturalize
    2 Pithing Needle
    3 Sower of Temptation
    3 Spectral Force
    1 Vesuvan Shapeshifter
    15 sideboard cards

    Blue-Green Faeries returns!

    Doubtless these decks have already affected your local Standard tournaments and have probably been played against you on Magic Online.

    As a fan of the game, I am overjoyed to see some of the new decks that came out of this year's Worlds. The updates to the black-green decks, the surprise rise of Dragonstorm, and the steady performance of Mannequin, even in a slightly altered form, show that the format is still wide open: You can successfully play an established deck or approach a tournament with the knowledge that there is still room for innovation.
    by Mike Flores

    Tuesday, December 11, 2007

    Top Legacy Decks at Worlds 2007

    These decks finished with records of 4-1 or better during the Legacy format of the 2007 World Championships.

    Top Legacy Decks

    Sunday, December 9, 2007

    Worlds Champion!


    Quarterfinals:
    Christoph Huber   -   Koutarou Otsuka, 1-3
    Katsuhiro Mori   -   Uri Peleg, 0-3 
    Gabriel Nassif   -   Roel van Heeswijk, 3-1
    Yoshitaka Nakano   -   Patrick Chapin, 2-3

    Semifinals:
    Koutarou Otsuka   -   Uri Peleg, 1-3
    Gabriel Nassif   -   Patrick Chapin, 2-3

    FINAL:
    Uri Peleg   -   Patrick Chapin, 3-1

    URI PELEG - 2007 WORLD CHAMPION!