Showing posts with label Report. Show all posts
Showing posts with label Report. Show all posts

Saturday, October 4, 2008

California Regionals Standard Report

by TheInferno

This year regionals was held at a venue called Great Escape Games. My girlfriend and I arrive at the scene with neither of us having slept in the last thirty hours. ( No we aren't tweakers we just had a lot to do the night before.) My girl and I immediately get in an argument when we find that mapquest skipped a step when explaining where this place was. Great Escape is conveniently located BEHIND an Old Navy store. When I say behind, I literally mean we pulled into the shopping center drove around all of the stores a few times and then drove into the back of the shopping center where old navy's loading dock was before spotting it. I'm guessing it's called great escape because if your are running from a store that you have stolen something from, this is where you go.
Anyways...

I meet up with all of the other Reno players in the parking lot (Shyft, Jon Stocks, Nick, Brad, and St). I was hoping that one of them would have Mutavaults handy but it's then that a playset of Mutavaults is more expensive than a barrel of oil. The only man with mutavaults in the whole tournament let me borrow them for $40 and $100 in collateral!!!! I have to agree to this seeing as how my deck is garbage without them. I register this deck with one minute to spare and zero hours of testing under my belt...




















UW Merfolk
Main Deck Sideboard
4 Lord of Atlantis
4 Merrow Rejeerey
4 Cursecatcher
2 Tideshaper Mystic
4 Silvergill Adept
4 Sower of Temptation
2 Sygg River Guide
4 Stonybrook Banneret
4 Mana Tithe
4 Sages Dousing
2 Cryptic Command
2 Mystic Gate
4 Wanderwine Hub
4 Adarkar Wastes
4 Mutavault
7 Snow-Covered Island
1 Snow-Covered Plains
1 Venser, Shaper Savant
4 Burrenton Forge-Tender
3 Flashfreeze
4 Sunlance
3 Stone Cloaker



Round 1: Josh ( Faeries) Josh is on the play game 1
Game 1: Josh leads out with turn two Bitterblossom which I'm not very afraid of with two Lord of Atlantis in my hand staring back at me. I play turn one Cursecatcher, turn two lord, and turn three Rejerrey. On my fourth upkeep he attempted to Mistbind Clique which was immediately met by a Mana Tithe.
"MANA TITHE," he yelped, "What kind of garbage are you playing?" Turn 4 Rejerrey, Lord, Lord was enough to take game one.
1-0
Game 2: On the draw I choose to play turn one untapped revealing Cursecatcher and pass. At this point Josh either didn't care or completely forgot about my Mana Tithe that won the last game, but he played Bitterblossom straight through my untapped white producing land. Of course I was bluffing....how obvious could it be? Anyhow, his blossom produced enough faeries for him to beat me down to twelve with and then came back to back scion of Oona's to put me away while stuck on three land.
1-1
Game3: NUTS!! First turn Cursecatcher. Second turn Cursecather, Mana Tithe his Bitterblossom. Third Turn Merrow Rejeerey. Fourth turn Lord, Lord, Mana Tithe his Cryptic Command on my fifth turn for the win! He was a little bit more than angry.
1-0
Games: 2-1

Round 2: Another Josh ( More Faeries) I am on the play game 1
This match was really boring.... Game 1: Josh mulls to five while I'm looking down at Island, Island, Mutavault, Lord, Rej, Catcher, Dousing.
He only played two land this game. My notes for this game were: He M to 5. Oppo= No second land until turn he loses.
1-0
Game 2: This game was as exciting as the first. I played Curse catcher followed by Banneret. After that I doused his next three spells and then Cryptic commanded his first Bitterblossom of the match and beat him down with my two 1/1s and two Vaults.
2-0
Games: 3-1

Round 3: Jeremy (5c Combo simalar to 420.5n) Jeremy is on the play game 1
Game 1: All I can say about this game is with me at nine and him having six permanents on the board, Jeremy sacrificed his Horizon Canopy to draw a card and then proceeded to Firespout to kill my whole team and put counters on his Kitchen Finks and Murderous Redcap, and then sacrificed his whole board to put Greater Gargadon in play since I only had a plains open thinking this was the play that would end the game and then…MANA TITHE!!! He effectively Obliterated his half of the board! I drew Silvergill, which drew me a Mutavault, which both attacked four times to win me the game. Try to tell me that this isn't the best punt in magic history!
1-0
Game 2: Jerry drew multiple firespouts to ruin my aggro draw with no counters. He won the game with three kitchen finks and a Horde of Notions.
1-1
Game 3: I lead out with two Burrenton Forge-Tender and a Silvergill Adept with a Mana Tithe for his Kitchen Finks. From here on out I had a counter for every spell he attempted to play for the rest of the game. Thank God for punt of the century!!!
Matches: 3-0
Games: 6-2

Round 4: Miles ( Mono Red Burn) Miles is on the play
Game 1: Due to my lack of any sort of testing I had no clue this deck even existed. His draw was great game one but mine was about par with it. The game came down to him drawing only to a burn spell that did three or more damage and he ripped Rift Bolt for the win.
0-1

Games 2 and 3 my notes were almost identical. Turn one Forge-tender. Turn two Silvergill. Turn three Forge-tender, Flashfreeze his creature and proceed to smash with tender and two Mutavaults for the rest of the game. I find that this match is very easy to deal with if you draw multiple Forge-Tender and Flashfreeze.
Matches: 4-0
Games: 8-3
Round 5: Yong (LARK!!!!!!!1 YAY) I am on the play
Game 1: I didn't know much about the format but I know this matchup was great for me. At this point my lack of rest started to catching up to me. This game I had Sygg River Guide on the board the whole game with him controlling an Island, but I never attacked. Whenever I get close to top 8 I get pretty nervous and when it is mixed with sleep deprivation I am terrible. He plays land-go forever until I get ready to start attacking for the win. He Cryptic Commands three turns in a row tapping down my team; he didn't realize these attacks would have only taken him down to one, so I saved my own Cryptic Command for Wrath of God. He attempted to Wrath, I countered and drew a Rejeerey for the win.
1-0

Game 2: Yong goes into the tank for roughly five minutes while thinking about whether or not to keep his seven card hand and eventually decides to keep it. I play turn one Cursecatcher, turn two Mutavault and Silvergill Adept, and he scoops on his fourth turn becuase of a lack of land and my ability to draw great hands in this situation.
Matches: 5-0
Games: 10-3
Round 6: Jon Stocks (Mono Red Burn) Jon is from Reno and a good friend of mine so we draw with both of us only needing 1 more win to top 8!!!

Round 7: Jacob Mills ( Homebrewed U/G) I am on the play... I think
I am basically asleep for this whole match. I didn't keep very good notes, and I punted three times in game two. Game three I won on turn five of time and burst into celebration. I'm sorry Jacob, I wish I remembered this match. TIME FOR TOP 8!!!!!
I intentionally draw round 8.
During round 8 I met up with the other three players that intentionally drew... We smoked and talked about our decks. Two of them were playing faeries and the other was playing merfolk. Suddenly I'm feeling very comfortable with my odds of going to nationals. I re-entered the room just in time to see another faeries deck take out G/R mana ramp and Jacob beat his opponent. So far I'm pretty sure I have a bye against most of T8.

Top 8: Mark (Faeries) Mark Is on the play
Game 1: My deck shines in this game. Turn one Cursecatcher. Turn two Jeremy resolves a Bitterblossom. Turn two I play Silvergill Adept. Turn three I play Lord of Atlantis, which Mark immediately attempts to smother. I sacrifice Cursecatcher he pays 1 of course, and I Mana Tithe. Turn four Mark attempts to Mistbind Clique which is met by another Mana Tithe. I draw Mutavault and the game is history from there.
1-0
Game 2: My opening hand is Mutavault, Adarkar Wastes, Lord of Atlantis, Lord of Atlantis, Cursecatcher, Cursecatcher, Sages Dousing. Eventually I decided to keep since I was on the draw and this hand had some serious potential. I didn't draw a second blue producing land as Mark's deck delivered and average hand and an average outcome against a land screwed deck. After some joking around and quoting The Office Mark and I get back to it.
Game 3: (What a way to end it) After much contemplation Mark and I both decide to keep our hands.Mark suspends Ancestral Visions. I play Stonybrook Banneret. Turn two Mark Played Bitterblossom. Turn three I played Sygg. Sadly enough he was the best creature in my hand, but I did have three Sages dousing. Mark keeps the aggression on with Bitterblossom but doesn't play anything else. On my fourth turn I draw Silvergill Adept which Mark attempts to Spellshutter Sprite which is met by one of my three Sages Dousings. I draw Lord of Atlantis and Island and pass. On his fourth turn Mark finally plays an Island so I can get in there with my Banneret and Sygg, now that they can't block Mark attacks with his two bitterblossom tokens, putting me at 18. On my turn I draw Lord of Atlantis and go into the tank. Do I play a lord and attack putting him at seven and just cast one dousing on the visions which is coming out of suspend next turn? Do I play both lords since he only has two cards in hand and hope that neither of them is a counter or terror or cryptic command? I decide to attack for three putting him at thirteen. At the end of the turn Mark plays Scion of Oona. This makes things really interesting. Do I douse this or do I double douse the visions and go to nine. I decided to race. But wait! Mark lets the first Sages Dousing Resolve and doesn't pay. I draw Island from Sages Dousing. He attacks for six which puts me at twelve and attempts to play Vendilion Clique I have to counter this because it represents unblockable lethal damage. I draw Adarkar Wastes off of Sages dousing. Mark Terrors my Sygg while I am tapped out. Mark now has zero cards in had with two open land. My draw is another Adarkar Wastes of course. I play Lord, Lord attack with the team which puts Mark at seven and a certain end to his regionals. Mark draws and all of his buddies gasp as he flips over another Scion of Oona. I show him my two land hand and give him a well deserved hand shaking. What a match. Mark is a great kid and an even better opponent. I wish you the best of luck at nationals.
On no sleep, no testing and no Mutavaults when I walked into the room, I top 8ed at regionals. It was an uphill battle, but it was a lot of fun.
On no sleep, no testing I lost to a top deck.

Saturday, December 15, 2007

A PTQ with Chad

As the Lorwyn Sealed PTQ comes to a close, I must say, I'm disappointed. Not with the format, but with myself. I was hoping to follow up my States win with a bang, traveling to a total of four PTQs and one GP with the hopes of qualifying for my first Pro Tour. After hitting up Grand Prix Daytona and PTQs in Madison, Daytona Beach, Indianapolis, and Chicago, a record of 17-12-1 is all I have to show for the season.

Whether or not I like to admit it, I'm a Constructed player. For every sanctioned Limited event I've played in, I have played in three Constructed events. I played Magic for about three years before I even tried Sealed for the first time, four before my first Draft.

I still have so much to learn!

I loved Lorwyn Limited, but my overall record was not much better than a coin flip. Out of five tournaments, I think I had two awful pools, one decent pool, and two good pools. Correspondingly, I went a combined 4-5 on my awful pools, 3-2 with my mediocre pool, and 10-5-1 with my good pools. I felt like I legitimately had a shot at qualifying with both pools, and I have nothing to blame but my deck construction skills and my poor combat skills. However, I simply can't help but feel that way too much of Sealed, particularly Lorwyn Sealed, is luck. Card values fluctuate so much in a tribal-based format. Judge of Currents, Elvish Promenade, or Blind-Spot Giant all go from unplayable chaff to auto-includes, depending on the random breakdown of playable creatures you have. This, however, is the precise reason why I like Draft in this format so much, because you have some level of control over the number of great Elves or whatever in your pool. This in turn favors prepared drafters who can reliably expect something like Elvish Promenade to table. However, as far as Sealed goes, I've seen players with pools where Smokebraider casts every creature in the deck, or a pool with Summon the School, Drowner of Secrets, and three Judge of Currents. If the uncommons were missing, then the only non-Judge Merfolk the deck would have would be a Paperfin Rascal and a Merrow Harbinger. If that were the case, the pool would not only be down two uncommons, but down three playable commons.

Other players I've talked to maintain more optimism about the format. Bill Stark is convinced that the better you are at Constructed deck construction, the better you are at Sealed; but more crucially, the key skills for Constructed are developed during Sealed Deck season. Chad Casarotto, the second best performing player in our group this season this side of David Gleicher, finished tenth at the Chicago PTQ. His optimism is much more interesting than my general bafflement at the Sealed season. Since no one likes to read a bad beat story, my final article before we dive head-first into Extended season will be guest author'd by Chad Casarotto. Enjoy!

The morning of the 1st, Matthias, Peter, Mike and I all get in Mike's car and drive from Hyde Park to Pastimes. Little traffic and a new route allow us to get there around 9:15 with plenty of time to kill before the start of the tournament. We go and sit with David Gleicher and the rest of the crew from the north side Evil Squirrel Comics. There, David is looking over a “sealed pool” he made out of 5 boosters. After building a deck, what to do with it? Play it against Mike's new extended Affinity build of course! Well, a straight up match wouldn't be fair, so we discuss alternatives. The first match was played Invitational-style with David on the play with 8 cards and 25 life and Mike with 6 cards and 15 life. That difference wasn't nearly enough, so the next game was played with both players at 7/20 but David got to play two turns for every one turn Mike got with Affinity. To some people's surprise, the sealed deck won both games played (one with Mike on the play). It was a nice lesson of how mana and card advantage can trump card quality. Also Brigid, Hero of Kinsbaile is quite effective against Affinity.

The Chicago PTQ itself was a bit smaller than most in the area (156 people/8 rounds) probably because of the weather forecast for the day. It ended up snowing and then raining and freezing later. It was basically a disgusting day overall. Inside the venue we sat down registered our pools and then after the swap I ended up with the following pool:

White (13)
Goldmeadow Harrier
Wizened Cenn
Cenn's Heir
Kinsbaile Skirmisher
Springjack Knight
Kinsbaile Balloonist
Hillcomber Giant
Oaken Brawler
Sentry Oak
Cloudgoat Ranger
Shields of Velis Vel
Battle Mastery
Neck Snap

Blue (12)
Amoeboid Changeling
Deeptread Marrow
Ringskipper
Merrow Reejerey
2x Pestermite
Glen Elendra Pranksters
Whirlpool Whelm
2x Ponder
Whirlpool Whelm
Glimmerdust Nap
Captivating Glance

Black (18)
Squeaking Pie Sneak
2x Exiled Boggart
Nectar Faerie
Scarred Vinebreeder
2x Lys Alana Scarblade
2x Boggart Loggers
Black Poplar Shaman
Theiving Sprite
Dreamspoiler Witches
Hornet Harasser
Bog Hoodlums
Shriekmaw
Mournwhelk
Peppersmoke
Eyeblight's Ending

Red (11)
Soulbright Flamekin
Adder-Staff Boggart
Inner-Flame Igniter
Inner-Flame Acolyte
Ceaseless Searblades
Chandra Nalaar
Needle Drop
Lash Out
Blades of Velis Vel
Hurly-Burly
Rebellion of the Flamekin

Green (13)
Treefolk Harbinger
Elvish Eulogist
Warren-Scourge Elf
Battlewand Oak
Lys Alana Huntmaster
Timber Protector
Oakgnarl Warrior
Fertile Ground
Fistful of Force
Spring Cleaning
2 Lace with Moonglove
Heal the Scars

Artifacts (3)
Runed Stalactite
Dolmen Gate
Moonglove Extract

Land (5)
Shimmering Grotto
Spinerock Knoll
Vivid Creek
Vivid Grove
Wanderwine Hub

Okay, so this is the point where you look it over and make your own builds.

(Don't be distracted by that Merrow Reejerey; there are only 2 other Merfolk creatures in the pool, including changelings.)

(Also that Huntmaster is about as good as the Hillcomber Giant in this pool.)

So here's what I registered:

White (10)
Goldmeadow Harrier
Wizened Cenn
Cenn's Heir
Kinsbaile Skirmisher
Springjack Knight
Kinsbaile Balloonist
Hillcomber Giant
Oaken Brawler
Cloudgoat Ranger
Neck Snap

Red (8)
Soulbright Flamekin
Adder-Staff Boggart
Inner-Flame Igniter
Inner-Flame Acolyte
Ceaseless Searblades
Chandra Nalaar
Lash Out
Blades of Velis Vel

Black (2)
Shriekmaw
Eyeblight's Ending

Artifacts (3)
Runed Stalactite
Dolmen Gate
Moonglove Extract

Land (17)
1 Spinerock Knoll
1 Shimmering Grotto
2 Swamp
6 Mountain
8 Plains

When I first looked at the pool, I initially dismissed white because the powerful cards I saw were Cloudgoat Ranger, Harrier and Balloonist and the only removal was Neck Snap (which I'm not a big fan of). Once I did that, I was pretty depressed about my pool. I knew that I was going to at least splash black because Shriekmaw was the second best card in my pool after Chandra (and he's barely worse at that). After that I was having trouble finding decks with enough creatures. In the end, I pretty much decided that either White or Black was going to need to be a main color because of the number of playable creatures there.

In the end, I decided on a build that suits my play style. I'm a naturally aggressive player so building around Domen Gate suits that style better than any other card. My natural inclination is to turn my men sideways, unless I see a very good reason against doing so. Dolmen Gate makes turning men sideways almost always the correct play. Once I committed to this strategy, most of the deck was pretty easy to put together.

The only build mistakes I'm sure of involve the mana base. I never activated the Spinerock Knoll all day. It felt like a total win more card, but I can see a few times when it would be good. The problem with it compared to the other Hideaway lands is that you are very restricted to when you can use it. The only time you can use it is after combat damage has been dealt on your turn. All of the other lands can be used during all phases of the game and can also directly affect combat by providing a trick or a surprise blocker. Also, by the time you are dealing 7 damage, most of the time you have the game won or you have enough mana out where you aren't really gaining tempo through the Knoll. This basically reduces it to a possible draw a card effect. In addition to all of those reasons why the Knoll isn't so great is that it comes into play tapped, something I wanted to reduce in my deck. That is why I didn't play either of the Vivids. Speaking of the Vivids, I was wishing I had more colored sources, especially black, all day, so I think the correct mana base was: - 1 Knoll, - 1 Plains, + 1 Mountain, + 1 Vivid Creek/Grove. I could see playing both Vivids instead of that Mountain, but it's tough.

One of the things I wish I could have fit into my deck was Timber Protector. He's obviously solid as a 4/6 for 5 that can occasionally pump some dudes, but the real reason I wanted to fit him in was his interaction with Blades of Velis Vel. The blowout possibilities from throwing some of your dorks into the red zone and then giving two of them +3/+1 and indestructible seem immense. Also, Rebellion of the Flamekin along with Sentry Oak were also quite interesting. If I would have had another Rebellion or an Entangling Trap, I would have probably fit those in to go with all of the clashing I have in my deck.

I'll mention my thoughts on some other cards as we go through the tournament, but while we are discussing builds, I want to mention a totally different build of my pool. After round 6, my buddy Matthias and I were looking over my pool and Sam Black, one of Midwest's low-level pros, comes over and hijacks my pool and comes up with the following build:

Black (10)
Squeaking Pie Sneak
2x Boggart Loggers
Black Poplar Shaman
Dreamspoiler Witches
Hornet Harasser
Shriekmaw
Mournwhelk
Peppersmoke
Eyeblight's Ending

Green (7)
Treefolk Harbinger
Battlewand Oak
Lys Alana Huntmaster
Timber Protector
Oakgnarl Warrior
Fertile Ground
Fistful of Force

Blue (5)
Amoeboid Changeling
2x Pestermite
Glen Elendra Pranksters
Whirlpool Whelm

Artifacts (1)
Moonglove Extract

Land (17)
6 Swamp
5 Forest
3 Island
1 Vivid Grove
1 Vivid Creek
1 Shimmering Grotto

The first thing to say about this deck is that I think that the overall card quality involved in this pool is higher, but there isn't as much focus as far as a game plan goes. It's basically just play some good cards with some tricks and card advantage and hope that gets you there. Maybe that's okay when you are a good player, but as far as play skill goes, I think I'm probably pretty average. Also, this deck doesn't suit my play style as well. I don't think I play some cards here well, specifically Pestermite. Nearly every time I've played it, it feels like I tapped the wrong thing or played it at the wrong time. I love throwing it out there turn 3 on the play to disrupt their mana, but it's probably not right as much as I want it to be. Anyway, I think this is an acceptable build, but I don't think it's quite the right one, and I know it definitely wasn't the right build for me to play.

So much for that; let's get on to the tournament.

Round 1:
Opponent – Mike (?)
I'm sorry if I got your name wrong, I forgot to write it down. My opponent is one of the regulars at Evil Squirrel Comics, and he's basically playing BG Elves and other stuff.

Game 1
I win the die roll and play first. This week it seemed like everyone was choosing to play first even though a lot of people in Madison and most people in Daytona chose to draw. Personally, I think that drawing is correct most of the time except when you have or are facing a very dedicated beatdown deck (like the one I was playing).
I lead with a Stalactite and Cenn's Heir and then Dolmen Gate and Springjack Knight, while he plays a Branchbender and Huntmaster. I get in for a couple damage and then play Kinsbaile Balloonist. He was clearly going to be my route to victory so the key play of the game was when I equipped my Ballooinst and then swung with the team. He tries to Eyeblight's the now-elfin Balloonist. Whoops. He follows with a couple of more dudes, including Changeling Titan, but when I dropped Cloudgoat Ranger, he couldn't contain the flying beats backed up by Springjack Knight.

Game 2:
We both mull to 6 cards and I keep a really slow but powerful hand of Chandra, Dolmen Gate, Searblades and 3 land. We both start slow and he gets a team of Grey Ogres while I get the chain of elementals (Soulbright, Igniter, Searblades). I then drop Chandra and ping him for 1. He doesn't have any removal so he has to start getting aggressive or his guys are just going to get super-Flame Waved. We trade some dudes, I get Chandra to 9 counters before I get the next two guys he played. He plays a Branchbender against my Searblades. I swing and he chooses not to block so I Blades my guy to get in for 4 and Chandra him for the last point.

I want to mention how much I love 4 toughness guys in this format. Most guys are 3 power or less, and 3 of the common removal spells (Tarfire, Nameless Inversion, Lash Out) don't deal with them. I've been consistently happy with Oaken Brawler and Ceaseless Searblades when they have been nothing more than reachless Giant Spiders (there needs to be a good name for the generic 2/4 for 3C; I guess Foot Soldiers is the only real option).
1-0 (2-0)

Round 2:
Opponent – Matthias Dean-Carpenter
Apparently DCI Reporter thinks I've got a penchant for playing against my close friends. This is the 3rd time in 7 big tournaments that I've played one of the 3 other guys I came with. I guess it's bound to happen more and more the better we get. We decide that I have a noticeably better deck, so he'll scoop to me, but we decide to play until Mike and Peter finish their rounds so we can all get some lunch.

Game 1
My notes aren't great, but he was playing UWb fliers and removal. I think I just get too many guys out and possibly Ballooinst while his Changeling Hero and Pestermite are not enough to stop my army.

Game 2
I mull to a 2 land 6 card hand and then get stuck at 3 lands for a while and he flies over me and I get to my 4 drops too late to save myself.

Game 3
We start this game and I get some dudes down and get him down to 6 before Mike and Peter are done with their matches. I'm still at 20, so he scoops and we go to lunch.

2-0 (4-1)

Round 3:
Opponent – Tyler
Game 1
I get Dolmen Gate down and start beating face, but then he comes up with a pretty good answer for my ground team: Thoughtweft Trio. With no removal in sight, I am able to get him down to 4, but then I make a misplay when I allow a hit to get me down to 3 when think I can swarm him and win with Blades, only to forget that Thoughtweft Trio can block any number of creatures. I thought it could block 3, like a three-headed giant or something. Anyway, I don't attack when I realize this, but then he has the Wings of Velis Vel for the win.

Lessons learned here: 1) RTFC and 2) probably don't want to get below 4 life if at all possible in this format. You never know when someone will throw Giant's Ire or Wings of Velis Vel at you.

Game 2
We are both fairly slow, getting guys down and then I play Chandra and kill his flier and attack with my Balloonist, leaving my other guys back to block. Then he drops Ajani on me. Instead of pumping his couple dudes and attacking, taking out at least one of my blockers and keeping his guys alive, he decides to gain 2 life to try and save Ajani from my Balloonist and passenger. Luckily for me he did that. Next turn I was able to drop 2 more blockers and then attack Ajani for 2 in the air and ping him with Chandra. He then gains 2 more life and I am able to kill it next turn with fliers and kill his Harrier that he just played with Chandra. Then he plays Jace and draws a card. I attack it again with my Balloonist and hit him for 1. Finally he is out of cards and I start killing more of his guys with Chandra while attacking him through the air. He finally succumbs.

Game 3
He mulligans to 6 and then gets stuck on 2 lands. This is one of the main reasons I think playing aggro in sealed is good if your pool can support it. Sealed decks often have tough mana requirements so if you have a deck that can punish opponents for bad draws, you will win some games where your opponent may have better cards than you. The life totals for this game went: 20 – 18 – 11 – 2.

3-0 (6-2)

I don't remember too much about this match or the next one.

Round 4
Opponent – Jasper

Game 1
He never really gets his green mana and has to ship Lignify to the bottom during a clash. He ORings my Shriekmaw, but he's already done his job. My team is big enough to Overwhelm him.

Game 2
This game is going along swimmingly attacking him down to 14 before dropping Shriekmaw to kill his Ballooinist that was getting me in the air. I have a Harrier and a Cloudgoat Ranger as well. He drops a Pilferers as well to slow my Shriekmaw. I'm basically in a situation where I have to tap down his Pilferers to get in with Shriekmaw because his Ethereal Whiskergill is holding off my Cloudgoat Ranger, and I can't tap out everyone to get in for 5 because he'll get in too much on the counterattack. I do this and then he ORings my Cloudgoat and starts to beat with fliers. I am unable to race him as I draw at least 6 consecutive lands. Final land/spell count: 13/6.

Game 3
I'm stupid enough to keep a 5 land hand and then end up getting rolled over by his fast start. I get a Soulbright (which gets killed) and an Igniter. But then I draw some more land and both of my black cards with no black mana. So I lose that one to a bit of flood, a bit of color screw and a bad mulligan decision.

3-1 (7-4)

Round 5:
Opponent – Raymond

Game 1:
Raymond has your typical UW deck. I've got guys and he's got Judge of Currents, Douser, Changeling Hero and Glen Elandra Pranksters. He is unable to stop a couple double-strike hits from Springjack and then has no blockers for Shriekmaw that takes out Changeling Hero while I keep his Douser occupied with other guys.

Game 2:
Dolmen Gate is still good even though he has non-blocking ways of stopping damage. He has Judge and Douser again, but the Attrition war finally does him in. I have Cloudgoat Ranger and Wizened Cenn with other guys on the board and it's too much when he can't destroy them.

4-1 (9-4)

Round 6:
Opponent – Adrian Sullivan
Matthias played him earlier, so I knew he was mostly green Elves with some Black removal and some harbingers.

Game 1:
I win the giant coin flip and choose to go first. I lay Dolmen Gate and a Springjack Knight and he counters with a 1/1 Jagged-Scar Archers. I attack him for 4 after Cloudgoat Ranger shows himself on the top of my deck. He plays Treefolk Harbinger getting Changling Titan. He ends up with Titan and a 2/2 Archers in play. I have Cloudgoat Ranger and keep attacking. He removes my Ranger on his turn. Then I get my second red source and play Chandra. He's at 7 life so I know that he can't afford to attack back at Chandra, so I deal 4 damage to the 2/2 Archers in case he has a Fistful of Force and then must win the clash to save the Archers. He then only has the Titan and can't block enough guys.

Game 2:
Adrian boards into UBw later saying that he needed ways of dealing with Chandra and Dolmen Gate so he needed counterspells. When I notice that he is making a transformational sideboard I stop boarding out Eyeblight's Ending that is clearly bad against Elves. He starts our slow and then I play a couple of Grizzly Bears and Moonglove Extract. He baits my Moonglove Extract with Mirror Entity, which is fine with me. He then plays Pilferers to get it back, but while he taps out for this, I drop Cloudgoat Ranger which goes the distance.

5-1 (11-4)

Round 7
Opponent – Michael Dove

Game 1
My deck is totally outmatched in this round. In Game 1, he compiles Angler, Reejerey and Galepowder Mage by turn 4 and then Nameless Inversions whatever big guy I played. He also has Veteran of the Depths, which allows him to kill me without taking a point of damage.

Game 2
On the play, I am able to get some early pressure and with Dolmen Gate, I am able to get him down to 4 before he drops Wydwen. Luckily for me, his life was too low for her to be particularly effective. He was able to save his guys a few times with Glen Elandra Pranksters, but died a couple turns later from the swarm.

Game 3
I don't have any real notes about this game, but as far as I remember, it was similar to the first game. This time I was able to get some early beats before his superior card quality did me in.

5-2 (12-6)

If I had won that round I could have almost surely drawn in, but I could still win and get the measly 6 packs that Pastimes gave for 9th-16th place.

Round 8
Opponent – Conrad
I get to play a third guy I know. I've played him a couple times before and he's come to the University of Chicago to draft before.

Game 1
He has a slow but bomby BG deck. I'm able to get some guys down and deal some damage before we have some guys trade with him at 8 and I drop Cloudgoat Ranger on a board where I have a 2 power guy and he has Masked Admirers. He then Weed Strangles it and wins the clash to bring him to 11. I then drop Wizened Cenn and swing for 6 with my 2/2 Kithkin tokens. He then casts Final Revels wiping the board. Then I drop a 3/2 Adder-Staff and he plays Woodland Guidance getting back Final Revels but doesn't get the clash and I end up winning.

Game 2
We both start slow and I have Dolmen Gate out and play a couple guys. He drops Dauntless Dourbark and Weed Strangles my 3/2 Adder-Staff. I then Lash Out his 3/3 Dourbark; we clash and he reveals Vigor and I reveal Eyeblight's Ending, the perfect answer. Later I drop Cloudgoat Ranger and equip my Stalactite to it and get through for 6 in the air. He then plays Hornet Harrasser. I attack again bringing him to 9. He then casts Profane Command for 4 getting my Ranger and returning his Dourbark. I use Eyeblight's Ending on his Dourbark, then use Extract on my turn to take out his Harasser and then equipping and swinging for 3. Next turn he plays Vigor and I have Chandra to do 6 Vigor. Then I attack bringing him to 3 and he can't Recover.

6-2 (14-6)

No 6-2 player made top 8, and I ended up in 10th place and 6 packs. I'm fairly happy with how the day went. I got to play a fun deck to a higher finish than the deck probably deserves. I got to play against (and beat) a famous magic player and writer. All in all, a good day.

So now I'm going to talk about a few of the cards I played with and my impressions of them in the format.

Cenn's Heir – I think one of the reasons I did well was because I probably only drew this guy in probably 3 or 4 games I played. But I also was able to use all of the clash cards to put cards like this on the bottom of my library. I used to think that clash was better for the defending player, but it can also help the aggro player get to his bombs to finish off the other player in sealed.

Hillcomber Giant – I doubt anyone noticed, but I didn't play against a deck playing mountains all day. This was unfortunate because as an unblockable 3/3, this guy is amazing, but for me he was pretty bad.

Cloudgoat Ranger – I knew this guy was good, but I think he's now pretty close to a bomb. Even if they have the removal for him, you've gotten rid of a removal card and 3 1/1s for 5 mana. Barring something like Plover Knights or Ethereal Whiskergill, this guy ends the game pretty quickly.

Inner-Flame Acolyte – I thought this guy would just be a 4/2 haste guy, but I actually pumped other guys with his ability much more often. When the ground was gummed up I was able to pump a flier to get in more damage. So basically he was much more versatile than I expect.

Chandra Nalaar – I think that she is totally amazing in limited. At worst she is 6 to a creature or a slow Cone of Flame; at best, she totally warps the way the game is being played. If you can just kill their evasion guys, then they must make unfavorable attacks just so she doesn't wrath their board, but in doing so you gain a bunch of card advantage. If you are behind she can stabilize and buy you time; if the game is even, your opponent needs an immediate answer in order to survive and if you are ahead, she puts the game out of reach. There aren't too many cards you can say that about. Also, since she has such high loyalty, you don't need to coddle her by leaving all of your guys back either. All in all, I think she's the card I most want to open in the future.

Other people keep saying that in order to win you must want it, or even think you deserve it, but my best two finishes (10th here and top 8 at the Block PTQ in Louisville) have been when I didn't put any pressure on myself to do well because I didn't expect to. Some people just respond to pressure in different ways.

by Mike Wawszczak

Thursday, December 6, 2007

PTQ Chicago - *2nd*

At the Indianapolis PTQ the weekend prior to Chicago I had the misfortune of being paired against David Felske. I say “misfortune” not because Mr. Felske was less than pleasant to play against (quite the contrary actually) but because his sealed pool was extraordinarily strong. I don't just mean “good” or “broken” but insanely powerful and extremely difficult to beat. Double Elvish Magistrate, Imperious Perfect, double Shriekmaw, Changeling Hero, a Primal Command to tutor for those creatures, an Elvish Harbinger to tutor for his Elves…the list of strong plays his deck was able to make went on and on. After a sound thwacking at the hands of that nonsense I had the chance to speak with David who had made an 11 hour trip one-way to make it to the PTQ. He informed me he was from Canada and that his friend, Mark Cavaco had done the driving.

Mark mentioned he had read some of my work previously and we struck up some conversation throughout the day. He informed me he'd be in Chicago the following weekend, and I assured him I'd be there and that I'd keep an eye out for him. Our talks there revealed some fascinating information about the Ford Co. employee from London, Ontario.

It turns out Mark was actually on the third trip in a series of four for the Kuala Lumpur PTQ season. At Canadian Nationals this year he hatched a simple plan: with a contingent of friends he'd hit up PTQs in Detroit, Indianapolis, Chicago, and Cleveland in an effort to earn a plane ticket to Malaysia. He even had t-shirts made for the road trip series for himself and his compatriots (“They were supposed to say ‘Team Randomz'” he explained “but the printer put a space, so I guess now we're Team Random Z.”).

How successful had they been so far? Mark explained they had won Detroit at the lead of Dan McDonald, and had put the aforementioned David Felske into the Top 8 in Indianapolis, though his strong sealed deck didn't do him any favors in the draft portion of the event and he was out after the quarters. Also making the occasional trip was Nassim Ketita who saw some success at Grand Prix-Philadelphia a few years ago though neither he nor Mark had earned the chance to play after the swiss rounds so far in the season.

Mark, who's married and has three kids, started playing in 1994 though he didn't get his DCI card until ten years later. He can often be found on Magic Online with his clan “Frat Broke,” a group he uses to prepare for the events he has to cross international boundaries to play. When asked how his family felt about his lengthy travels he pointed out that for the Chicago PTQ he had traded his teammates in to travel with his wife and children and that they were making a Christmas shopping weekend out of it staying in an extravagant hotel on Michigan Avenue and enjoying the sites of one of the United States' largest cities.

Throughout the course of the day it became apparent Mark was the type of guy who simply loves playing Magic. It might be easy to think of oneself as a road warrior when we drive the four hours to get to Chicago (as I had to do) but Mark thought nothing of driving a minimum of eight hours one-way to get to Indianapolis, or to tacking on an extra four hours on the way back to drop his car-mate David off at home. He also made the most of being at the Chicago event staying until the final round of the Top 8 had played out, soaking up as much as he could from the players still competing. At one point he even conceded a match that had gone to turns but was apparent he would probably lose given more time in an effort to helps his opponent pick up some amateur prizes. All around it was a pleasure meeting and talking with Mark and hopefully come the PTQ-Hollywood season we'll see him back in Chicago and Indianapolis. Whatever happens it was refreshing to see someone who enjoys Magic enough to make such an effort to play.

Mark Cavaco, truly a road warrior.


The Pre-Tournament

The plan to get to Chicago was for Blu McFarlane to meet me in Iowa City from Cedar Falls, then for Cheeks and Gabe Stoffa to meet me from Ames after which we'd pile into my Cavalier and drive to Chicago together, staying at a hotel. Unfortunately Blu had some things come up and had to cancel which just left it at three of us going. In that situation it's best to make lemonade, etc. so I gave Peter Martinez a call and he said with only three of us attending we'd be good to stay at his pad. Saving $90 on a hotel and getting to hang with PTM? Sweet.

The trip down was uneventful until we got to Peter's at which point in time we were bombarded with animals. Pete's family are enthusiastic animal supporters and have something like five dogs, each with a unique personality all its own. The one I was most struck with was “Toby”, a pure bred small breed something or other, though small is never a word you would use to describe him. You see, Toby's a bit plump and…well, here:

Toby the dog manages to even put some Magic players to shame...


We played with the animals, watched “Superbad” and then lost consciousness for 6-8 hours. The following morning we each showered, then left for the site with PTM directions in hand. Unfortunately Cheeks was our navigator. The thing about Cheeks is that he's a solid Magic player, but if you need someone to navigate, scrape ice, open a frozen door, get groceries from the store, in fact do just about anything but play Magic…let's just say he's definitely not your man.

Okay okay, I'm teasing him a bit and between Gabe in the backseat, me in the front seat, and having been to Pastimes' new store we found the place with no trouble.

The Pool

Some people enjoy looking at the sealed pool from a report to analyze and build it. Here you go:
WHITE
1 Brigid, Hero of Kinsbaile
1 Cenn's Heir
1 Crib Swap
1 Dawnfluke
1 Goldmeadow Harrier
1 Kithkin Harbinger
1 Kithkin Healer
1 Oaken Brawler
1 Pollen Lullaby
1 Sentry Oak
1 Soaring Hope
1 Surge of Thoughtweft
2 Wellgabber Apothecary
GREEN
1 Battlewand Oak
1 Cloudcrown Oak
1 Elvish Branchbender
2 Elvish Handservant
1 Fistful of Force
1 Gilt-Leaf Seer
1 Jagged-Scar Archers
1 Kithkin Daggerdare
1 Kithkin Mourncaller
1 Lignify
1 Lys Alana Huntmaster
1 Spring Cleaning
1 Woodland Changeling
BLUE
1 Aquitect's Will
1 Benthicore
2 Broken Ambitions
1 Ethereal Whiskergill
1 Glimmerdust Nap
2 Mulldrifter
1 Pestermite
1 Scattering Stroke
1 Sentinels of Glen Elendra
1 Tideshaper Mystic
1 Whirlpool Whelm
1 Zephyr Net
BLACK
1 Boggart Birth Rite
1 Boggart Harbinger
1 Boggart Mob
1 Dreamspoiler Witches
1 Eyeblight's Ending
1 Footbottom Feast
1 Makeshift Mannequin
1 Marsh Flitter
1 Mournwhelk
1 Nath's Buffoon
1 Nectar Faerie
1 Nightshade Stinger
1 Peppersmoke
1 Scarred Vinebreeder
1 Weed Strangle
RED
1 Axegrinder Giant
1 Blind-Spot Giant
1 Blades of Velis Vel
1 Caterwauling Boggart
1 Faultgrinder
1 Flamekin Bladewhirl
1 Hurly-Burly
1 Mudbutton Torchrunner
2 Soulbright Flamekin
1 Stinkdrinker Daredevil
1 Thundercloud Shaman
Artifact, Land, and Multi
Artifacts
1 Moonglove Extract
1 Springleaf Drum

Non Basic Lands
1 Vivid Grove

Gold
1 Nath of the Gilt Leaf
1 Wort, Boggart Auntie
1 Wydwen, the Biting Gale



I saw Wort, in my pool for the second time this season, and Boggart Mob and immediately aligned myself with the Goblin tribe. Upon further reflection, however, I realized the only thing to “abuse” with the 3/3 would be Boggart Birth Rite, Mudbutton Torchrunner, and possibly Crib Swap on a splash. That was not very exciting and I was at a loss as to how the pool should actually be built. After a while I realized there were a lot of flyers in the deck (I had been jamming the Mulldrifters into the Goblins pool come hell or high water…) and that playing UB with a tiny touch of green for Nath was well within my reach. Here's the list I registered and played:

1 Vivid Grove
1 Forest
7 Swamp
7 Island

1 Tideshaper Mystic
1 Nightshade Stinger
1 Nectar Faerie
1 Pestermite
1 Wydwen, the Biting Gale
1 Mournwhelk
1 Sentinels of Glen Elendra
1 Dreamspoiler Witches
1 Ethereal Whiskergill
1 Marsh Flitter
2 Mulldrifter
1 Nath of the Gilt Leaf
1 Benthicore

2 Broken Ambitions
1 Scattering Stroke
1 Whirlpool Whelm

1 Moonglove Extract

1 Eyeblight's Ending
1 Footbottom Feast
1 Makeshift Mannequin
1 Peppersmoke
1 Weed Strangle

The deck was built on a theme (“creatures that fly”) and that meant playing a few threats that might draw a raised eyebrow. Nightshade Stinger is basically a rehash of Cloud Sprite from Mercadian Masques and in limited the Sprite's nickname was “Lava Axe.” It earned that nickname because players would drop it on turn one and it would attack about five times. Eventually their opponent would have it dead with a removal spell or immobilize it with some form of blocker, but 5 damage is not insignificant. The Nectar Faerie was another also-ran but as Andres Rizner pointed out to me at Pro Tour-Valencia, if you're going to make a mistake, make a mistake! Come up with your plan and Execute on it fully even if it's not, as you find out later, the best plan to Execute on. I wasn't sure whether “flying” was good enough, but I was going to give it my best shot and find out for myself.

At first I felt my deck wasn't very bomby in that it didn't have rares which do things outside the Arena of being a creature. I understand Nath and Wydwen are both very good creatures, and perhaps bombs to an extent, but creatures are creatures and every sealed pool is prepared to deal with them. True bombs are things like Profane Command and planeswalkers which have a dominating effect on the game and may or may not be prepared for by the opponent. What I came to realize, however, was that Mournwhelk, double Mulldrifter, and Footbottom Feast/Makeshift Mannequin created bomb-like synergy. Being able to outdraw an opponent by a margin of something like 8-to-1 is absolutely insane while a turn four Mournwhelk into turn five Mannequin during an opponent's draw step could yield a handless player.

By the end of deck registration I felt satisfied with my deck but did not feel it was too over powered. It was right on target with where you want to be (fairly, anyway) during a sealed PTQ: the pool wasn't awful, but it wasn't unfairly broken. It was the middle porridge, just right.

Checking Your Pool

Every time you build a sealed deck at the level in which you're required to do deck registration you are given the opportunity to check the pool for any registration errors the person recording the pool might have made. A lot of players check their decklist to make sure everything was recorded correctly from what they're playing but a number of players on the weekend failed to take the extra step and verify the entire pool.

While it's true that doing so can be an annoyingly tedious use of precious deck building time and that most often there will be no penalty for not doing so as the deck registrar probably didn't make a mistake, you should just do it to be safe. The penalty for not catching a mistake should you be deck checked is a game loss, and at this event I was lucky to catch a mistake my pool-registerer, Grand Prix-Champion Mike Krumb no less, had made: Woodland Guidance had been registered over Woodland Changeling, which was actually in the pool. A judge fixed the oversight and I avoided a penalty later in the day when I was deck checked. Unfortunately for my opponent in that round, Misha Gurevich, he did not check his pool and I won the match by overwhelming him in the single game we played.

The Swiss

Speaking of which, let's just get down to things, shall we?

In the first round I squared off against Jeremy Seroogy, a PTQ regular who I've played before. I won the die roll and opted to play because of the aggressive nature of the deck. Jeremy mulliganed to five and wasn't ever really in things. His first creature was a turn threeish Elvish Eulogist and I had Peppersmoke up for it. However I held off on the ‘Smoke hoping to be able to nab a creature that couldn't counter the draw effect (I was attacking with a few flyers including a Faerie). Eventually I opted to run it out anyway, and Jeremy didn't bother to counter the card draw by sacrificing the 1/1 to gain 1 life (Elvish Eulogist guarantees you a single life point when sacrificed because it will see itself in the graveyard and count at least one Elf). The second game I held off on a turn two Nectar Faerie to Broken Ambitions his Imperious Perfect, then stabilized with Mulldrifter recursion and overwhelmed. 1-0

Bob Shaffer was my opponent for round 2 and my flyers managed to outrace his Battlewand Oak in the first game. It didn't hurt I hit an evoked Mournwhelk then ripped the Makeshift Mannequin the following turn to catch him during his draw step. I mulliganed to five in the second game after Bob sideboarded significantly but slowly managed to stabilize until I was ahead on board with just 5 life. A Benthicore got its beat on and eventually Bob was forced to concede with my Mulldrifters making up for my mulligans. 2-0

Mike Wawszczak (Vahv-Shock), a fellow TCGplayer writer, was my round three opponent and I knew we were in for a good match. His sealed pool in Indianapolis was pretty atrocious, but his pool for the Chicago event seemed much better. In the first game he came out of the gates beating me down with a Warren Pilferers and Moonglove Winnower. A Boggart Loggers was added to the mix, then a Cairn Wanderer while I was at 5 life; things didn't look good. Still I had managed to land Sentinels of Glen Elendra and Wydwen amongst other hits. The problem was my random Forest was allowing his Loggers to get in uninhibited. We had a series of plays that featured me inadvertently killing the Loggers before blockers giving his Wanderer forestwalk, but that left me at 1 and I managed to take control from there. He overwhelmed me in the second, then in the final game he mulliganed to five and I landed a turn 5 Nath of the Gilt Leaf. It didn't go well for him after that, though we did have some time to mug for the camera: 3-0



Win or lose there's always time to goof around


Misha Gurevich, a Madison native recognizable for his be-pinned hat with a huge pheasant feather in it, was my round four opponent and as I alluded to early I won on the back of Misha not having checked his deck registration sheet for errors. The person who had filled out the pool made a mistake on a card in Misha's sideboard and when we were deck checked he was awarded a game loss. The actual game we played wasn't very fun as I landed a number of flyers which were able to outrace his meager ground troops as Mulldrifters kept me ahead in the count. 4-0

In the fifth round I played DJ Kastner, whom you might remember from the MSS Championship this past year. DJ had lethal damage in the final game of the quarters of that tournament against his opponent when he was given a game loss for his sleeves, ending his run in the Top 8. I was covering that event and the full story was very complex and resulted in DJ not having intentionally done anything shady but running afoul of a misunderstanding with a judge and facing the strictest penalty imaginable as a result. Still he hasn't let that hamper him and is a solid player for the RIW crew out of Livonia, MI.

He won the roll but opted to let me go first and I quickly assembled a Nath of the Gilt Leaf into Mournwhelk evoke which gave me two extra Elves (Nath triggers whenever an opponent discards, not just from his ability during the upkeep). DJ tried to keep up with a Fallowsage getting in on the back of Steambed Aquitects each turn, but it wasn't enough. He got the second with a strong Merfolk draw anchored by Merrow Rejeerey, then topped off with Cloudgoat Ranger. In the final I put on the pressure with flyers starting with Nectar Faerie, then shored up with Mulldrifter including a second copy that was Makeshift Mannequined back into play after DJ finally gave in and used a removal spell to kill the 2/2. 5-0

In round six I finally ran afoul of playing against one of my carmates as Cheeks and I squared off to see who would get to double-draw into the Top 8 (we hoped). I won the roll and Cheeks mulliganed. I opened on Nightshade Stinger which attacked turn after turn but became alarmed at the number of lands my draw steps kept yielding. Eventually a Mulldrifter joined the fray (yielding two lands), then a Sentinels of Glen Elendra. Cheeks was horrifically mana screwed throughout the game after his mulligan, so despite drawing 13 lands I managed to win on the back of “duh flyers,” with Stinger getting there for 8 points throughout. I boarded in a Glimmerdust Nap for a Broken Ambitions on the draw in the second, but it didn't stop his Vigor when he revealed a Merrow Rejeerey + Shapeshifter to untap the Vigor and attack, incidentally making the Dust Nap enchanting an illegal target and thusly falling off. In the final Cheeks opened on another mulligan while I managed a turn four Ethereal Whiskergill. That combined with a Nightshade Stinger and Dreamshaper Mystic allowed me to beat through his forces with the help of some of my removal. 6-0

Round seven I nabbed an ID with Sean Michael-Ryder.

In round eight I sat down across from Lucas Duchow, a solid Madison player who tests with guys like Mike Hron. I was planning on auto-drawing into the Top 8 but when I met Lucas at the table he said “So are we going to draw, or are you going to try to knock me out of contention?” That thought hadn't even occurred to me, and I was shocked he would even suggest it. Lucas is a talented drafter, the type you don't want in the Top 8, “good competition.” I was in no matter what happened (ranked 2nd or 3rd in the standings) meaning I could take the opportunity to beat him not once but twice: now in the swiss to knock him out and again in the Top 8 if it came to that. With his suggestion the idea definitely crossed my mind, and it was exacerbated when a judge came over to inform me Lucas would start our match with a game loss for some deck registration error, possibly the same thing that had gotten Misha, my opponent from round 4. Was this really happening? Was I supposed to try to knock Lucas out?

Eventually I decided that while the play would make sense from the perspective of keeping a good player out of the Top 8, earning the ire of Lucas and the Madison players who are some of Iowa's staunchest competition on the Midwestern PTQ circuit just wasn't worth it. I might not talk to Mr. Duchow on AIM every day, but he's always been relatively cordial to me and certainly had never done anything to earn getting sandbagged out in the final round so we drew. 6-0-2

The Top 8

The Top 8 was filled with some pretty solid names from the regular crowd of PTQ players in the Midwest. Cheeks and DJ Kastner had gone on from their swiss round losses to me to garner a spot, Vintage player Tommy Kolowith had made the cut, and the two players I had drawn with, Lucas Duchow and Sean Michael-Ryder, had both made it as well. The other two members of the final-elimination rounds I didn't recognize but they had managed to navigate eight rounds of sealed deck to earn their spot, so it seemed reasonable to assume they had some clue as to what was going on (and my apologies to them for not getting their names).

One unfortunate note was carmate Gabe Stoffa's final round. At 5-1-1 he needed a win to make the Top 8. Naturally he was paired down and in a match that led to a long third game went to time. At the end of five turns his opponent was reportedly dead were they to be able to get to turn six and a draw eliminated him from prizes. However he refused to concede the match and Gabe drew a heartbreaker that left him on the sidelines watching the other members of his car draft. Leaving the question of the morality of his opponent's decision for another day, here's a look at the deck I drafted in the Top 8:

Draft Deck

9 Island
8 Forest

1 Amoeboid Changeling
3 Spellstutter Sprite
2 Stonybrook Angler
2 Pestermite
1 Sentinels of Glen Elendra
1 Inkfathom Divers
1 Guile

1 Battlewand Oak
1 Cloudcrown Oak
2 Changeling Titan

1 Whirlpool Whelm
1 Ponder
1 Faerie Trickery
2 Incremental Growth
1 Epic Proportions
1 Fistful of Force
1 Lignify

Sideboard
1 Protective Bubble
3 Tideshaper Mystic
1 Scattering Stroke

1 Heal the Scars
1 Spring Cleaning
1 Hunt Down

1 Springleaf Drum

1 Vivid Crag

1 Triclopean Sight
1 Soaring Hope
1 Judge of Currents

1 Bog Hoodlums
1 Nightshade Stinger

1 Caterwauling Boggart
1 Ceaseless Searblades
1 Flamekin Harbinger
1 Giant's Ire
1 Hurly-Burly
1 Inner-Flame Acolyte
1 Lash Out

I was seated next to Cheeks in the draft meaning I was passing to him in the first and third packs. We had discussed on the car ride to Chicago how we both loved drafting blue and were willing to force it because of how highly we valued archetypes like Merfolk and Faeries. That meant of the two of us, I would get to force the color while Cheeks had to choose between being behind at least one blue drafter and picking up the scraps, or moving into whatever non-blue goodness I could hook him up with. Cheeks is a smart guy so I presumed he would make that play over forcing the blue in pack two and leaving us with two mediocre decks instead of not fighting and having two solid decks (potentially). All that and it was still based on whether I'd be able to go blue or not.

In my first pack I saw a Streambed Aquitects as the only blue card (barring chaff like Protective Bubble) with an Incremental Growth in the uncommon slot. Aquitects is a fine card but it's not what first picks are made of, and if you wind up getting cut by the person to your right you threw away your first pick in a real bad way. The Growth, aka Pumpkins, is a bit tricky to use fully but is considerably more bomby in application than the Aquitects. It's a card that risks being a wasted first pick if you wind up not playing enough creatures to support it, but it's strictly more powerful than Aquitects so I took it, assuming the 2/3 wouldn't put Matt into blue just yet.

The second pick featured a Changeling Titan, which I happily took, then the third pick revealed a Pestermite and a Peppersmoke. I wasn't certain what the people before me had taken from that pack but the ‘Mite and ‘Smoke revealed Faeries was potentially open. Did I really want to go down that path and risk abandoning my first two (solid) picks? Ugh, I just wasn't sure. The draw in which the 2/1 hits on my opponent's turn three upkeep was so tantalizing, however, that I couldn't help myself and added it to my pile. When a second one came pick four I started forming a plan: for this Top 8 I was going to draft a UG Tempo deck abusing Pumpkins with a horde of flyers and shoring up my ground force with Treefolk like Battlewand and Cloudcrown Oak and filling in removal gaps with bounce, Moonglove Extract, and possibly stuff on the splash.

Ultimately the deck turned out according to plan. I was given many many gifts including a middle-of-the-pack Guile, a third pack open of Epic Proportions, and second copies of both Pumpkins and Changeling Titan. The area I was lacking in was actual removal, though Whirlpool Whelm and Lignify helped in that department, and the ground troops. I had been given the opportunity to take Battlewand Oaks three times but had only been able to draft one the third time, needing to take flyers over the first two. I was hoping they would table, but the drafters at this Top 8 had gotten the memo and respected how good the 1/3 was. None of them came back.

I had gone into the draft with a plan (force blue) but had left only semi-accomplishing that plan. I had never drafted the “archetype” I was playing in the context of the Lorwyn Block but, following Andres' words, I had developed a plan and executed and if I was wrong I was going to be wrong as hard as I could and simply hope for the best. My biggest concern at the end of the draft was a deck with lots of spot removal, something like BR Goblins. Tarfires, Lash Outs, Eyeblight's Endings, and Nameless Inversions played more than once in a match would be a nightmare, particularly if they had a means of nullifying my 7/7s.

Quarterfinals: Tommy Kolowith

I won the roll against Tommy but had to mulligan. I kept a hand with a few Spellstutter Sprites and a Changeling Titan. I knew I would need to rip a few lands in order to win, but it was difficult to justify a mulligan to five with a reasonable hand as was. The first Spellstutter hopped into play at the end of his second turn not to counter anything but to get its beat on. On my turn five, after ripping back-to-back lands, I dropped Changeling Titan against a tapped out opponent. That left me with 7/7 and an Epic Proportions in my hand, but no other real action. I was going to untap and attack, then +5/+5 my 7/7 and make it trample, but if Tommy had an answer for that I was in big trouble.

While formulating my plan Tommy had played out two Kithkin Mourncallers which had gone to work on my life total. Because he was packing double copies, blocking them would be a tenuous position to be in as killing either would net him not one but two new cards. Fortunately my 7/7 scared him from attacking and he sat back, adding Lys Alana Huntmaster to his board. On my turn I was free to attack with Titan having six mana up for my Epic aura. Tommy checked his life total (17), then opted to not block and simply took the damage. The enchantment dropped him to 5 and put him in a real tight spot.

On his turn he bashed me to 14, then played Weed Strangle on my 12/12. *Gulp* Losing the clash was going to mean game over as my only action was another Spellstutter Sprite in my hand and the one which would return to play from being championed. I slowly turned over the top card of my library to reveal…Island.

My heart sank. I looked up to Tommy, who reached to reveal the top card on his library. He slowly turned the corner up to reveal…SWAMP! Ya-hoo! Still in it!

My Spellstutter hopped back into play and attacked Tommy to 4, then the second hit play at the end of his following turn and a Fistful of Force sent us to the second game with me up one.

After the match Gabe Stoffa, who had been watching everyone play to scout for Cheeks and I, revealed Tommy had been a Forest off from Cloudthresher the entire game; had he hit the land or not whiffed on the Weed Strangle clash I certainly would have lost.

Tommy started on the play for the second but didn't have a play until a turn three Huntmaster thanks to a Leaf Gilder. I had opened on Amoeboid Changeling and we had begun cluttering the board with small creatures, Tommy with a Skeletal Changeling that begat an Elf token then a Kithkin Mourncaller, and me with Cloudcrown Oak and Battlewand Oak. Neither of us was able to profitably attack and then Tommy revealed his trump: the Cloudthresher I hadn't seen in game one.

That merited some eye bugging but I managed to find Guile and Changeling Titan and the Guile put him in a bad spot. I had plenty of chump blockers for his creatures at a healthy 11 life but he was hard pressed to all in my 6/6. When he played a Leaf Gilder, I used the opportunity to counter a free spell with a Spellstutter Sprite, already holding a Faerie in play thanks to the changeling on my Titan.

The Spellstutter created some confusion however, as Tommy initially reached for a die to make a 1/1 Elf from the Huntmaster, then stopped. He had to verify I had the amount of Faeries I claimed I did, before recognizing the Changeling Titan, and then the judge stopped both of us. He pointed at my Guile which had a required action I had failed to take: removing from the game any spell I countered. We backed up, I removed the 2/1 Gilder, then opted to use my may effect in order to play it immediately. All of the confusion led Tommy to forget to net a free Elf and so I added an extra chump blocker to my board while Tommy simply got blanked. A Lignify ensured his Cloudthresher wasn't going to be killing my Guile anytime soon, and a second attack after wiping out a field of chump blockers left me the victor.



Tommy Kolowith from the finals


Semifinals: DJ Kastner

I lost the die roll, but for some reason DJ opted to have me play first. I was more than fine with that; the more tempo the better. I opened on dubs Stonybrook Angler while DJ simply had Deeptread Merrow. On his third turn he attacked activating the islandwalk, opening the chance for me to get in with both Stonybrooks. I did exactly that and DJ blew me out with a Triclopean Sight. The Sight is a mediocre trick which does the job in a pinch, something DJ confessed after the match, but it's also a trick that starts to become more valuable as a limited season progresses and players begin to take it for granted. In any case it cost me a Stonybrook Angler.

With four mana up I ran a Sentinels of Glen Elendra into play during DJ's next combat step which began beating down. It was joined by a few other flyers, but DJ wasn't taking any prisoners adding additional Merfolk to the table including a Merrow Rejeerey. Lorwyn limited is an odd duck in that no matter how bad your blue deck seems to be, if you're paired against another blue deck you've got a chance; half of your creatures will be unblockable! That was bad news for me as DJ's blue deck was obviously good while I wasn't so sure about the power level of my own. In any case he began working on crazy shenanigans with his Rejeerey though I was bent on attacking nullifying its effect to some extent.

I managed to resolve a Pumpkins giving my Sentinels +3/+3, my Angler +2/+2, and one of his creatures +1/+1 with no legal targets of my own. The Sentinel bashed him to 10, and he went into the tank to think his course of action through carefully the following turn. Ultimately he decided to attack with most of his creatures, though I tapped his Avian Changeling before he could attack. After combat he added a Changeling Hero to the board which left him tapped out and with no flyers. After verifying that to be true with DJ, I revealed the final card in my hand: Epic Proportions. DJ surveyed the board, then somewhat exasperatedly scooped it up.

The second game started with a long pause from DJ, who was clearly considering whether he wanted me on the play or draw. After much consideration he opted to put me on the play again, then took a mulligan. I definitely wanted to be on the play but after a mulligan, DJ was definitely going to benefit from the extra card he was going to draw.

DJ was first on the board with a Kithkin Greatheart, but I was first to attack when my end-of-turn Spellstutter Sprite cracked for one on my turn. He followed up with Avian Changeling, bashing for 3 with his enhanced Greatheart and leaving me on the defensive. I Whirlpool Whelmed the Avian Changeling at the end of his turn whiffing on the clash, untapped and bashed for one. During DJ's upkeep I had a Pestermite for his sole Plains, looking to keep him from replaying the Avian Changeling. He managed to make it anyway and attacked with the Greatheart to put me at 15. On my turn I had Pumpkins to make my Pestermite a 4/3, my Spellstutter a 4/4, and his Greatheart a 4/3. He was forced to consider whether or not he should block with his Changeling when I attacked, but with 6 points of power on the board opted to race instead. I dropped him to 10 and passed.

DJ went into the tank again on his turn, carefully considering the best way to eek out an edge in the life race. He decided to attack with both of his creatures putting me to 9, then played his Changeling Hero yet again, removing the Greatheart from play. Tapped out with no flyers to block and his Changeling Hero threatening to take over the game, I quickly verified that DJ had no options for things to do on my turn. When he revealed he was tapped out I showed him the final card in my hand: Fistful of Force. Combined with the 8 power of creatures on my board it was just enough to garner the win. 8-0-2

“Well, at least that's a more reasonable trick to lose to this time…” –DJ Kastner.



Gracious in defeat


Finals: Matt “Cheeks” Hansen

For the second time on the day Cheeks and I squared off to face one another. Because my match against DJ Kastner had ended relatively quickly I had had the chance to watch Matt play against Lucas Duchow in the semifinals. Both were with Goblins, exactly the deck I didn't want to face. On paper Lucas' deck was “better” in that he had Wort and Cheeks was pretty down on his build. In the actual matchup against me, however, Matt's deck was far better than Lucas' as he had much more spot removal than the Madisonian, who was rocking Consuming Bonfires for the role of taking out creatures.

I lost the roll and kept a hand that seemed good but was a risk: 2 Islands, 2 Pestermite, 2 Spellstutter Sprite, 1 Battlewand Oak. I was on the draw and effectively at six cards in hand until I hit the Forest for my Battlewand. However, any third land on time would allow me to potentially blow Matt out with the Pestermites and the second Spellstutter could possibly connect to counter something relevant. What actually happened was that I didn't draw the third land until I was at about 8 life and extremely far behind on the board facing down Caterwauling Boggart, an Adder-Staff Boggart enhanced, a Marsh Flitter with Goblin tokens…it just wasn't meant to be.

(Full disclosure: at one point in the game I had 2 Spellstutter Sprites and a Stonybrook Angler on the board. Matt attacked with his Caterwauling Boggart and enhanced Adder-Staff and I was faced with the possibility of triple blocking his Caterwaul to protect from a possible removal spell in his hand. I decided to be greedy figuring if I was going to get back ahead in the game I'd need to take some risks and blocked with just the Spellstutter Sprites; Matt had the Tarfire and I was even further behind than I had been. Discussing the play after the match it was apparent I simply made the wrong blocks almost for certain. The triple block was the right play.)

I was on the play for the second game and felt my hand was good enough to lead with: 2 Forest, 2 Island, Changeling Titan, Amoeboid Changeling, Fistful of Force. I needed a single land to make my 5-drop, but was probably going to want a few more creatures to make sure I had enough threats to champion. Cheeks opened on a Fire Belly Changeling into Marsh Flitter while my draw steps yielded…land. My Amoeboid Changeling was looking pretty depressing compared to the rest of the board and a Moonglove Extract was preventing me from playing the Titan. Eventually we got into a position wherein I was able to use my Fists to save the Changeling from Extract (clashing a land to the bottom), then play my 7/7 (after drawing another land), but Cheeks was way ahead on the board. A Cloudcrown Oak momentarily gave me some reprieve but naturally Eyeblight's Ending was sitting in Matt's hand and virtually assured my demise. We played on but it was a moot point and Matt took the slot down despite my efforts. 8-1-2



Foiled by yet another fellow Iowan...


The Aftermath

It's frustrating to lose when you've come so close, even when it's to one of the guys you work with, but the blow is softened a bit knowing Matt is headed to Malaysia. Gabe, Cheeks, and I headed back to Peter's to avoid driving home in the blizzard raging outside and stopped to pick up some groceries on the way there. The trip took about an hour instead of the 35 minutes it took us to get to the site in the morning, but pizza and Milk Duds made for a hearty meal that almost took my mind off the results of the finals.
      

A study in opposites.


The next morning we rose early for the 4 hour trip back to Iowa City, covering the what-ifs from throughout the event, politics, and the usual talking points on any good Magic trip. I'm happy for friends Matt Hansen and Brandon Scheel to have secured spots for themselves in Malaysia, but I definitely wanted the ticket and will be looking to get back in the saddle in Minneapolis after I return from Worlds. Minnesota is a tough place to play cards, particularly limited, so it will be a challenge at best to try to finish at one more PTQ.



Gabe Stoffa, Cheeks, Peter Martinez (L-R)

-Bill Stark
Assistant editor, TCGplayer.com

Thursday, November 29, 2007

PTQ Kansas City *Top 4*

I hope all you Americans enjoyed your Thanksgiving this year, but a lot has happened since last we met so it's time to get back to work! Without further ado here's the recap from the recent Pro Tour Qualifier in Kansas City…

The People

Magic represents many different things to the people who play it, but as much as I love the game (and I really really really love the game), the people I meet through it are as much a reason why I keep coming back as anything. That's why I love going to Kansas City.

You see, Kansas City is home to a man known by those close to him as “Tel”. His birth certificate may read differently but Tel Parrett, so named after a Louis L'amour character by his parents in his youth, is one of my favorite people to hang out with. We met in the summer of 2003 at the San Diego Convention Center, recently home to the Two-Headed Giant Pro Tour but then the scene for the United States Nationals tournament won by Josh Wagoner. It was the first major tournament for both of us and I was fortunate to have been traveling with Scott Lewis, long time Iowa City forefather and certainly one of the better people to have as a roommate on a Magic trip. Tel, unfortunately, hadn't been so lucky as to have any of his friends qualify with him at Regionals that year and had made the trip solo.

Towards the middle of the first day of competition Mr. Parrett had approached me casually and asked “What's your record Bill?” To this day I'm not sure how Tel knew my name beyond the fact I believe we both qualified at the same Regionals tournament in Lincoln, Nebraska. I'll admit I was a bit taken aback but replied and we brokered up some minor conversation that led to further conversations throughout the day, often with the aforementioned Scott Lewis, and by the evening when Tel mentioned he was staying solo at his hotel Scott and I extended the offer to join us for dinner.

You could say we hit it off and on the flight back from San Diego we wound up seated next to one another battling halfsies using his Vintage deck with Tel occasionally white-knuckling his way through turbulence (Tel and flying go together like…well, that's a story for a different day). We've stayed in contact ever since and whenever I'm headed to Kansas City Tel's the first person I call and the first person who extends his guest bedroom should I need a place to Crash.

Of course, some things have changed over the years. Tel eventually married his long-time girlfriend Bobbie, a character in her own right who was a champion martial artist and cleverly bartered naming their cats after Star Wars characters in exchange for never doing the same to their children. They settled in the suburbs of Overland Park, conveniently just up the road from the Overland Park Convention Center, site of 2008 Grand Prix-Kansas City, and Tel is just finishing up his law degree. Oh, did I mention the time he was inadvertently shot with a .9 mil during a drive-by at a pool?

The stories could go on and on but the moral of this one is simple: Tel Parrett is a good man and I'm grateful to be playing a game that allowed our paths to cross.

Of course a discussion of my favorite Magic persons would be painfully incomplete if I didn't mention Tim Berkley. Save for my brother Mike there is no other person in the game who I have played with so long as I have been playing with Tim (and the nearly-always-close-by Blu McFarlane). It's a matter of miles really. You see, growing up in rural Iowa (on a farm near Aurora, where the newly re-elected mayor won with 20 votes…total) leaves one with few places to actually play Magic: the Gathering. The nearest shop when I was growing up was some 50 miles up the road in Cedar Falls. As luck would have it, Tim happened to live in Cedar Falls and on most days you could find him at said shop.

Our first few meetings were derisive at best, the headstrongedness of teenage boys and un-supervised competition to blame. Over the years, however, Tim slowly changed into a familiar face in sometimes foreign lands, then into an acquaintance, then into a testing partner, then one day I woke up and found myself having spent a snowed-in week at his loft in Minnesota playing cards and PTQing while looking for jobs on the possibility I would be moving north. It's almost funny how quickly that transaction happened and when Blu called me Friday night at 1 a.m. to ask me if it was true there was a PTQ in Kansas City that weekend (the Wizards site didn't have the date listed) I assumed he was joking. Even if the Cedar Falls crew left right then, I thought to myself, they wouldn't get in until 5 or 6 a.m.

Imagine the joyous surprise on my face the next morning when Tim's mug was the first I saw as I walked into the cavernous convention center. It turns out they had driven straight through to arrive at 6 a.m. all because Tim wanted to surprise me by coming down. Thanksgiving is a slow week for him at his job as a chef in the Twin Cities, so he had made the journey back to Cedar Falls then convinced the crew to PTQ and…well, I guess there you have it. A good trip had only gotten better.

And of course there were the usuals. Larry Waymon and the St. Louis crew came down sans the apparently newly-girlfriended Tim Galbiati (their very own Mike “Pimpin'” Donovan actually registered the pool I got to play with). There was a young crew from Nebraska featuring not one but two Rolf brothers though hardly a member out of high school. The intrepid Ames guys made it sans Steve Locke, who managed to qualify in Wichita, instead adding Nick Mohon to the mix. The man they call Money had a rough night off it on Friday when they got into town. It seems the crew had gone out to enjoy some of the local pubs and a misunderstanding led to quite an unfortunate scenario. Nick mistakenly believed the gentleman who had purchased them a round of drinks early on in the evening was speaking with an Irish accent in jest and followed along with the ruse. Turns out said gentleman was…um…actually Irish and didn't take kindly to Nick's mimicry.

Calm heads and wise words nearly prevailed until the bouncers decided to remove Nick forcibly for the affront, pinning his arms to his sides and leaving him defenseless. The aforementioned Irishman, sensing an opportunity, planted a boot front square and center on poor Nick's mouth while he was unable to defend himself, then quickly disappeared into the night. Suffice to say Nick had a fat lip, a hangover, and a tip of the nose that read “Doctor Martens”, though a fine lesson had been learned about running accents before determining why everyone else in the room is running one. Still, it takes more than that to keep a good man down, and Nick is one of the best. He managed to find the time to enjoy himself in between griping about his swollen lip and lack of sleep.

Things I Learned

Those of you who read my blog from PTQ-Kansas City had a chance to see my entire sealed pool with the promise I would reveal my actual list in this article. Here is what I played (and if you want to see the entire pool, click on that link silly):

1 Island
1 Swamp
1 Vivid Meadow
7 Plains
7 Mountain

1 Wanderer's Twig
1 Footbottom Feast
1 Mulldrifter

1 Austere Command
1 Oblivion Ring
2 Crib Swap
1 Avian Changeling
1 Kithkin Healer
1 Kithkin Greatheart
1 Hillcomber Giant
1 Lairwatch Giant
1 Cloudgoat Ranger
1 Sentry Oak

2 Tarfire
1 Consuming Bonfire
1 Ingot Chewer
1 Chandra Nalaar
1 Lowland Oaf
1 Thundercloud Shaman
1 Fire-Belly Changeling
1 Axegrinder Giant


I gave Ingot Chewer a shot in my maindeck after discovering just how good Springleaf Drum was the previous weekend in Madison. For this Sealed Season I have found myself building decks from my pool which provide the minimal amount of “weak” resources to allow me to survive the early game and focusing on overwhelming the late game with large-monster threats like Axegrinder Giant and Oakgnarl Warrior or bombs like Chandra Nalaar and Austere Command. Of course one can't take credit for being given decks with a few bombs in them but I still hate the feeling of an opponent stabilizing at 8 life while you pray to find your one flyer, hit on a Lash Out clash, and rip the Giant's Ire on your way to a three-outer.

Ingot Chewer, then, is a medium-sized threat with a not-irrelevant ability. This is certainly no format dominated by artifacts but enough targets exist to have convinced me to try the lil' 3/3. Thoughts of trading with Hill Giants after bashing a Drum, Runed Stalactite, Dolmen's Gate, or forcing a Moonglove Extract to go off when my opponent hadn't planned it to danced in my head and eventually came up. Sure throughout the day Ingot Chewer mostly just killed opponents or traded for other creatures, but the second ability was relevant from time to time. Would I play it again? I would certainly move it to my pile of playables, though I consider it a 23rd caliber card.

I've mentioned previously that I've been pretty greedy so far this season when it comes to splashing powerful effects from other colors. Lorwyn makes it so easy! The Vivid lands, Springleaf Drum, Shimmering Grotto, Wanderer's Twig; nearly any sealed pool is capable of playing the most powerful off-color spells available with a minimal amount of effort. In Madison I discussed such splashes with Sam Black who said the card he most wanted to open for splashing in his pools was Footbottom Feast. I agreed the Bone Harvest retread was very solid, but pointed out I would prefer Mulldrifter, what I consider the top common in the set (even if it means being at odds with those who feel Nameless Inversion is the better card).

Lo' and behold my pool in Kansas City offered up both, as well as just enough mana fixing (I believe) to splash the two. Ultimately that's what I opted to do with a Twig and on-color Vivid Meadow but I was surprised to see other players whom I hold in high esteem disagreeing with that decision. Brandon Scheel, generally regarded as the top Iowan player and the individual who knocked me out of the Top 8 in KC, offered up a list that was only red and White. Here's what that looked like:

8 Mountain
8 Plains

1 Austere Command
1 Avian Changeling
1 Axegrinder Giant
1 Chandra Nalaar
1 Cloudgoat Ranger
1 Consuming Bonfire
2 Crib Swap
1 Fire-Belly Changeling
1 Hearthcage Giant
1 Hillcomber Giant
1 Kithkin Greatheart
1 Kithkin Healer
1 Lairwatch Giant
1 Lowland Oaf
1 Oblivion Ring
1 Sentry Oak
1 Surge of Thoughtweft
2 Tarfire
1 Thundercloud Shaman
1 Vivid Meadow
1 Wanderer's Twig
1 Wispmare


Describing the list he said “I think you don't have enough fixers for more than two colors. Red/White are the pool's strongest colors and share your obvious tribe.”

One area a lot of bloggers keyed into was the fact that the pool offered up a number of creatures to combo well with two Makeshift Mannequins and the Footbottom Feast I opted to play. Rickaroni offered up this list:

1 Cloudgoat Ranger
2 Crib Swap
1 Austere Command
1 Oblivion Ring
1 Avian Changeling
1 Sentry Oak
1 Hillcomber Giant
1 Kithkin Greatheart

1 Lowland Oaf
1 Hearthcage Giant
1 Axegrinder Giant
2 Tarfire
1 Chandra Naalar
1 Thundercloud Shaman
1 Fire-Belly Changeling

2 Makeshift Mannequin
1 Footbottom Feast
1 Mournwhelk
1 Thorntooth Witch

1 Wanderer's Twig

1 Vivid Meadow
6 Plains
7 Mountain
3 Swamp


Said Rick “I think you play enough black cards to warrant a splash. Footbottom Feast is a no brainer, and I felt that it would be worth it to splash the Makeshift Mannequins because of the quality creatures you could get back with them (Cloudgoat Ranger, Hearthcage Giant, Thundercloud Shaman, Mournwhelk). I also splashed for Mournwhelk (as stated above) and Thorntooth Witch. You have five Treefolk spells you can cast (2x Crib Swap, Avian Changeling, Fire-Belly Changeling, and Sentry Oak), and in my limited experience (LOL PUNS), it is amazing.” Rick couldn't have guessed how close he was to the build I almost ran with, for exactly the reasons he mentioned, though I had Mulldrifter in that build as well. Ultimately I decided that the consistency of being RW with only two minor splashes would be more successful, but I was BWru until about 10 minutes left in deck registration.

In addition to the builds focusing more on black, a lot of players opted to consider blue as a serious contender as well. I think the version of that deck I liked the most came from Savaj Cheetr, aka Grand Prix-San Francisco Top 8 competitor Zack Smith, who offered up this list which also managed to sneak in some green cards:

1 Stonybrook Angler
1 Silvergill Douser
1 Silvergill Adept
1 Amoeboid Changeling
1 Sygg, River Guardian
1 Streambed Aquitects
1 Avian Changeling
1 Kithkin Healer
1 Cloudgoat Ranger
1 Aethersnipe
1 Mulldrifter
1 Hillcomber Giant
2 Crib Swap
1 Oblivion Ring
1 Ego Erasure
1 Faerie Trickery
1 Austere Command
1 Wanderer's Twig
1 Briarhorn
1 Gilt-Leaf Ambush
1 Lairwatch Giant
1 Kithkin Greatheart

2 Forest
1 Vivid Meadow
7 Island
7 Plains


Explaining the process by which he came to that conclusion, Zack said “White is an easy inclusion as it has your best removal, a legitimate bomb, and some solid creatures. From there, I look at what color offers the most solid creatures in addition to what I've already got, and look to splash cards from there based on available fixing and power level concerns. Blue offers Sygg, Aethersnipe, Mulldrifter, and Douser, along with some other fine early game men. Green has some decent creatures and the mighty Briarhorn, black is fairly weak, and red has some quality cards but lacks the depth to be a base color.”

Other players opted to splash Briarhorn as well, there were some UWb lists, and truly some interesting things being discussed on the forums attached to the blog. Ultimately I think you simply have a lot of evidence that the format is a very complex one for Sealed and Draft play and at the end of the day I'm not sure whether choosing power or consistency is the correct play. At Pro Tour-San Diego Randy Buehler watched Jon Finkel finish a draft on Day 2 with teammate Josh Ravitz. Buehler complained that Jon had the bad habit of drafting for card advantage and potentially weakening his manabase when he could, it seemed Randy felt, get just as far being consistently minded instead. While Lorwyn is certainly different than Time Spiral in regards to Limited play, those are still two very solid minds grappling with the power versus consistency argument.

Kansas City saw a marked rise in the number of players opting to draw after winning the die roll. In Madison there were only a few rounds, one or two, in which my opponent both won the die roll and opted to play second. I feel that is the default choice in this environment, preferring the extra card to the unremarkable gains from making the first land drop, and apparently others are coming around to that decision as well.

One of the important things I've learned in this format is that it's not always right to play a card with clash simply because you're able to. In this deck that became particularly apparent when playing with Sentry Oak. The repetitive card filtering is actually a potential problem when stabilizing against an aggressive curve hell-bent on finishing you with the last few points. During one particular match I had stabilized at a paltry 4 life; while firmly in control and unlikely to lose through the combat phase I was certainly within reach of the Giant's Ire my opponent was telegraphing was in his deck. A Thundercloud Shaman had cleared his board and provided ample sized beatdown but when I drew Sentry Oak I wasn't quite certain what to do. I could try to “get there” each turn with the clash, which you're always a slight dog to win, but that meant slowly filtering my opponent's deck into possible outs.

Instead I opted to keep bashing with the Giant, then when he dealt with that I started clashing, winning two quick and ending things before my opponent could change the outcome. I believe the correct play (I'll leave the argument to the forums to determine for certain) was to avoid clashing when I had a separate clock, but that sitting doing nothing seemed worse than being pro-active and taking the risk of clashing my opponent into Giant's Ire in order to attack. I do the same thing against opponent's who are mana/card-screwed; given the choice I'll play non-clash cards until the point where not playing them to get ahead on board is more damaging than clashing my opponent into whatever it is they need.

The Swiss

Round 1 I was naturally paired with Tim Berkley, who had made the trip all the way down to visit. I won the first in resounding fashion, lost the second and, in a trend that would sort of define the weekend, faced off in an all-or-nothing third game. Tim managed to take it down as a Burrenton Forge-Tender seriously impacted my ability to utilize Chandra. After the match Scheel pointed out a strictly better series of plays I could have made with said planeswalker and I was forced to admit I had just failed to think the course of action through clearly enough. 0-1

Clay Gillette was my opponent for Round 2. Poor Clay Gillette. The last PTQ I played at in Kansas City I started 0-1. My second round opponent? Clay Gillette. It sucks to play someone “good” so early in the day, particularly with a loss, but such is life. Unfortunately for Clay, just as last time, I managed to take the match in three games, though unlike last time it wasn't because I ripped two Shrapnel Blasts to seal his fate. 1-1

Next up was John Rolf, a young Nebraska player I knew from Facebook through mutual friends. We went to three games again but I was able to push through on the back of Chandra and two Wrath of Gods though in the final game John put me to 4 on a last-ditch Final Revels, possibly hoping to draw a Profane Command or other “burn” spell. 2-1

Shelton Watson was in the Air Force and my opponent round 4 so we chatted about military life before we got things under way. In the first game I was setting up Austere Command by slow rolling my hand, but hadn't seen the sixth land drop after playing my fourth land. What I had seen was my Swamp, which allowed me to play Footbottom Feast with no targets to try to cantrip into the sixth land in time. There was a rules call on whether you could play the card without targets (you can) and the extra card did net me the land I needed, allowing me to stabilize at something like 8 life. I was blown out of the second, then in the third had Crib Swap for a Timber Protector so that I could untap and Austere Command for a second time in the match. 3-1

John Pennick is a young Gerry Thompson underling who works on a forum group I use to hammer out decklists. His friend Andrew Vick was my opponent for round numero cinco and he was playing a hyper aggressive deck that indicated to me his overall sealed pool was weak but that he was doing the best he could by going to the face so quickly an opponent wouldn't have time to utilize their bombs. That's exactly what he did in the first, so I boarded in Boggart Forager (yes Boggart Forager) and Flamekin Brawler for some of my more expensive threats in order to lower my curve and put up a fight long enough to allow me to Overwhelm. Game 2 was the game where I had Sentry Oak but was concerned about Giant's Ire and got there anyway. The third game was the least close as the early drops showed up to stymie his initial offense, an Ingot Chewer blew up a Runed Stalactite, and an Austere Command showed up to destroy a second Stalactite and his >3 casting cost creatures leaving my monsters on the board. 4-1

For the next-to-last round I would face David Rolf, John's (from round 3) younger brother. He looked to be all of 13 or 14 but one thing you learn as you grow older is that your ability to determine the difference between 13 and 17, something that seems so simple to do when you're 13-17, gets worse and worse. It's entirely possible the young Mr. Rolf is pushing 20, but that's beside the point. What isn't beside the point are the first and third games we played in which David was partially manascrewed. In the first he contributed to his own demise by Boggart Harbinging up a Warren Pilferers despite not having a fourth land drop. In the final he simply didn't get there, and I managed an ideal curve of turn 2 Fire-Belly Changeling, turn 3 Avian Changeling, and turn 5 ripping the land for Thundercloud Shaman to wrath his board after being destroyed in game 2. 5-1

The final round of the day saw me square off against Chelsea Torrez. I was 5-1 but in 10th place meaning I needed to win to make the single-elimination rounds. She was in a similar position. Unfortunately for her it would be the only matchup in which I was comfortably ahead the entire series. In the first she revealed herself to be a tempo-oriented UW deck and I knew which Counterspells to play around as a result of her shuffling face-up. I led with a few “must-counters”, then Austere Commanded her board, played a Giant, and bashed. In game two she pushed all in, hell-bent on beating me before I hit the Wrath. That's not a play I completely disagree with, as it gets really good if you hit one of your Counterspells and are able to sit back on it. The problem was that I had threats in the meanwhile, dropping a Cloudgoat Ranger which met Oblivion Ring, before using Austere Command when her hand was empty. She ripped a blank, then I ripped Wispmare which nailed the Oblivion Ring and returned my Cloudgoat Ranger. I had sideboarded the ‘Mare in to nail Ring, but I never thought it would be that good. It was over soon after that. 6-1

The Top 8

The Top 8 struck me as relatively inexperienced. I mean nothing disrespectful to the other members of the final table, of course, but simply mean that the nervous energy at the table was very high and there was a great deal of excited chatter. Scheel and I, anxious to get the draft started so we could finish up and go home, exchanged knowing glances from across the table. After your dozenth PTQ Top 8, when it has started to become semi-automatic and you're no longer satisfied with nearly making Top 8, playing the single elimination rounds loses its “new car” feel and becomes more of a second nature, like playing FNM at your local store but with higher stakes.

I was seated next to Kenny Castor to my left and an unknown to my right (meaning I didn't recognize him or get his name, but not that his play was questionable in any way). Scheel was on the other side of Kenny, and the packs opened up pretty strong. I started with a Moonglove Extract intending to keep flexible. I saw some early Merfolk cards going by, but not the ones that make you go into the archetype (Deeptread Merrow, double Veteran of the Depths). I've drafted Merfolk more times than any other tribe in the format so I felt comfortable with it and have had some success with the fishies. When the choice between Consuming Bonfire and Neck Snap came up, I opted to take the Neck Snap in case Merfolk presented itself. Sure enough in the next pack I saw Silvergill Adept, Merrow Harbinger, and Fathom Trawl.

Those are some saucy picks.

I love Silvergill Adept because I'm a huge fan of drawing cards in Limited but it simply doesn't compare in power to either the Harbinger or the Trawl. I was worried shipping the Harbinger would send signs to someone to my left that Merfolk was open (I had sent a few solid-but-middling picks down the line earlier to give that impression), but Fathom Trawl was simply too insane. Brandon Scheel disagrees with that pick, but I'm just too greedy to pass on 3 action cards in a format relatively devoid of natural card advantage.

After that I picked up 2 Judge of Currents and some tabled Merfolk cards though neither Veteran made it back. I figured the drafter sitting next to Scheel had probably gone Merfolk but that that was more than enough distance between us to both draft fair decks.

In the second pack there were plenty of cards for my deck but none of the marquee bombs I was looking for like Drowner of Secrets or Summon the School. Still I did manage to open Brion Stoutarm so I was pretty happy. The final pack rounded things out nicely with 2 Silvergill Dousers, which I had been missing, a Streambed Aquitects, and a Forced Fruition. Here's the list:

8 Island
6 Plains
1 Windbrisk Heights
1 Mountain
1 Vivid Crag

1 Moonglove Extract
1 Brion Stoutarm

1 Inkfathom Divers
1 Fathom Trawl
2 Silvergill Douser
1 Wings of Velis Vel
1 Tideshaper Mystic
1 Amoeboid Changeling
1 Forced Fruition
1 Whirpool Whelm
1 Faerie Trickery
1 Streambed Aquitects

2 Neck Snap
3 Judge of Currents
1 Harpoon Sniper
2 Avian Changeling
1 Crib Swap
1 Goldmeadow Harrier


I was very excited with my draft. For the first time ever this block I was sitting with 30 playables trying to make cuts for my deck. Should I splash Lash Out and Tarfire? I had thought to myself. Instead I opted to stick with just Brion, and was fairly confident in that splash.

The final card that I agonized over was the Forced Fruition. I've seen that enchantment in action and have actually been on the wrong side of it from time to time. Still, I was concerned that it could potentially Backfire if I wasn't careful. Eventually the conclusion I came to was that without Drowner or School I was lacking a “broken” Merfolk means of winning the game which meant needing to get there on the ground. That's not a very hopeful situation in which to be as the fish-folk are pretty weak themselves unless an opponent is playing Islands. Enter Forced Fruition. One thing the Merfolk are good at is muddling up the combat phase and creating situations in which opponents simply cannot attack favorably. From there you start to make a comeback with massive amounts of Judge life and eventually deck them with Drowner. I didn't have Drowner, so Fruition took its place under the assumption that once I had mucked up the board good and plenty, Fruition could come down and KO my opponent short Austere Command or Wispmare (and even then I did have a Faerie Trickery to have a shot at ending those shenanigans). Is that the right play? I'm not positive but my line of reasoning seems…well, reasonable, so again I'll leave it to the forums to offer up otherwise.

Quarters: David Saylor

When we sat down to draft I asked the judge whether we would be paired randomly within our pod or whether we would be paired in the traditional cross-table fashion. He said we were randomly seated but that we would play across the table so I knew immediately I was in for a rough patch in the quarterfinals: David Saylor was seated kitty-corner from me.

Players outside the Midwest may know nothing of Mr. Saylor but the gentleman (*cough*) is shadier than a grove of palm trees at an Oasis. His DCI rap sheet could stretch across a table and his reputation normally precedes him at most Magic events in the local area. Sitting down to play our match he knew that I knew this, and I knew we were going to butt heads throughout our games. I had already requested a table judge be present but things started up even before the judge could arrive, as soon as I sat down at the table.

“Is the number even or odd?” Saylor asked, holding up a Lorwyn token card. David was trying to determine who would play first using a method popular on the money draft circuit: guessing whether a card number is even or odd. Guess right and you choose, guess wrong and the opponent does. There are a number of cheats you can run there that are pretty simple, but the most basic is to simply take a card with an odd set number (the tokens are numbered up to 11) and an even card number (say the Merfolk token which is card number 4). When you ask your opponent “Is the number even or odd?” they might very well be under the impression you're implying “Is the set number even or odd?” but you've explicitly done no such thing. Instead they answer either even or odd and you inform them the answer was the other number type. If they guessed even and disagree, you claim you were referring to the set number, not the individual card number. From Saylor's perspective I'm sure it's a risk-free cheat in that you can't get “caught” because you haven't done anything “wrong” and players are unlikely to notice the shenanigans. Furthermore without allowing the events to reach their naturally shady outcome, we can't even prove David was intending to run that gambit.

Either way I obviously was having none of it, and the posturing for who would control the flow of the game had already begun. I told him we'd roll a die, of which I had numerous, and he quickly responded with “I don't want to roll dice.” That's a surprising turnaround considering at Nationals this year he ran a basic die cheat in which he rolls a die, then has his opponent roll and instead of waiting for the die to fall and checking the roll he quickly scoops the die up and claims it's a number suspiciously less than his own roll. I know one player ensnared in such a tactic but the reality is this: no player should ever touch a die until it has stopped rolling and both players agree on what number it landed on.

Suffice to say a judge was forced to flip a coin for us and Saylor managed to win (though I refused to allow anyone to call the coin in the air, instead simply declaring if it landed heads I'd win and if it didn't Saylor would). We went through the process of shuffling and offering up fake pleasantries while staring each other down much like Dave Price and Mike Long from many years ago.

The games, however, were uninspiring. David's deck appeared to be a pretty run-of-the-mill Faerie deck meaning islandwalk was a relevant path of victory for me and in the first he opened on four lands then drew only land for the rest of the game. In the second things were a bit more fair but I stabilized with Judges, played around Sentinels of Glen Elendra, and resolved Fathom Trawl. That's all she wrote at that point.

It's always a good feeling to beat a player like David Saylor, but there are plenty of competitors who like him or enjoy hanging out/trading with him. There's only so much you can do and I'm sure David is relatively cordial with most people (I mean, who expects the nice guy to be sticking it in your backside?). Still, Richard Nixon had friends too…



Playing David Saylor, pictured on the left. Far left is table judge Peter Martinez.


Semifinals: Brandon Scheel

It feels like I always lose to Brandon Scheel. That might be fair considering it's a. almost always true and b. Brandon is very good at playing Magic cards. Kansas City was the weekend in which I felt I could Snap the curse at major events. My deck was very good, the best in the archetype I had drafted so far this season. I was playing relatively tightly and felt good about my game, and I had even managed to win the die roll.

Naturally I mulliganed to 5 in the first game. Furthermore Brandon revealed himself to be the player a few seats down from me who had gone into Merfolk and he had gotten Drowner of Secrets, an absolute insane bomb in the mirror. Because of that pesky 1/3 I sideboarded in additional removal in the form of Lash Out and Tarfire to keep the thing contained, boarding out Neck Snaps and Forced Fruition. I also boarded Deeptread Merrow so I could potentially islandwalk my way to the finals, as well as two additional Mountains.



Brandon Scheel squares off against me in the semifinals.


Game 2 quickly went my way when Scheel whiffed on his fourth land drop, I hit the Mountain I needed to turn 4 my Brion Stoutarm (after being too aggressive with my Tideshaper Mystic and Scheel correctly recognizing its importance as a color fixer post-board, trading a Judge of Currents for it in combat), and then had a removal spell for each effort Scheel made after that. His Moonglove Extract wasn't going to get there on its own against my 4/4 Brion so it was key that I was able to remove the chump blockers to prevent a double team.



Focusing on breaking the Scheel curse.


Game 3 was the heartbreaker. We went back and forth early on and I managed to resolve a Fathom Trawl for some saucy action, including Lash Out and Tarfire. When I ripped the source of red the following turn Scheel appeared to visibly deflate a tiny bit. I was in control of the red zone with more creatures, multiple Judges, and a Douser, so I started setting up attacks to sneak damage through. A Tarfire to nail a Balloonist traded for Surge of Thoughtweft instead, and the following turn when I used Lash Out on the 2/2 Scheel responded with Pestermite to tap it so he could Wellgabber Apothecary it for the save. That meant I needed to Crip Swap the Gabber in response, and all of a sudden I was ahead on the board but out of removal should he hit a Drowner of Secrets.

The turns dragged on. I gained a considerable amount of life with my Judges, eventually ending the game at well over 170 and removing that particular path of victory from consideration. Scheel blanked on his Drowner for turn after turn until I finally managed to hit a Harpoon Sniper to go with my double Silvergill Dousers, then Brion Stoutarm. I still wasn't getting damage through because of the number of creatures Scheel had on his half of the board, but I felt I was in a position wherein I needed to be aggressive and potentially trade for as many of Brandon's threats as possible. By killing most of his Merfolk I would weaken his Drowner of Secrets, possibly providing myself the time to race.

Brion bashed and after some calculations Scheel blocked with every single creature he had. I used Harpoon Sniper to nail a Veteran of the Depths, then Brion got Silvergill Adept, Pestermite, Judge of Currents, and a Shapeshifter token from my Crib Swap on his Gabber. That opened the avenue for Inkfathom Divers and Avian Changeling to slowly start getting damage through, and they did exactly that.

Unfortunately Scheel managed to finally rip Drowner and start milling. With only one Merfolk, however, my clock was faster. Inevitably he managed to rip Harpoon Sniper, stifling my attacks, then an additional Merfolk and at just 4 life with me at well over 170 Brandon Scheel milled the final card from my library.

Truly a heartbreaker.

Scheel revealed after the match that he had two Drowners, so not drawing one until halfway through his deck was a lucky break for me really, even though I couldn't capitalize. Though I had drafted a very solid deck and played relatively well, even against Brandon, Scheel still happened to have the Merfolk deck that was better for the mirror. In retrospect I think it was wrong for me to sideboard out my Forced Fruition. I think I should have left the card in as my deck was more controlling than his and made it a point to reserve every single piece of removal for Drowner as setting up a long game in which I could answer each of his Drowners with Faerie Trickery and/or removal before winning via Forced Fruition (on an even board Brandon would have to do something to get ahead) or an islandwalker seems far more favorable than trying to race. When you're gaining 6-10 life each turn because of the amount of Merfolk you have tapping and the sick number of Judges you can safely keep in play against Wrathless UW, it's highly unlikely your opponent is going to beat you down.

Still, Scheel's a friend and close testing partner and as much as I wanted to win, I was happy he was able to take the slot in the finals. He's the rare breed of player who usually leads by example, is universally respected within his own community as well as on the Pro Tour, and is one big finish away from finally pushing through into the big time (after a narrow-miss for Top 4 in Charleston).

Up Next

This weekend it's PTQ-Chicago, provided the weather holds. If you're going to be in attendance at the event, say hi! and I'll see the rest of you back here tomorrow for a special two-fer set of articles this week.

-Bill Stark
Assistant editor, TCGplayer.com